Transcendence (video game)

Transcendence (video game)

Infobox VG
title = Transcendence


developer = George Moromisato
publisher = Independent
designer = George Moromisato
latest_release_version = 0.98d
latest_release_date = October 6 vgy|2007
engine = Custom
released = 28 November 2003
genre = RPG, Top-down shooter
modes = Single player
platforms = Windows
media = Free download
input = Keyboard

"Transcendence" is a sci-fi themed freeware adventure PC game designed and created by George Moromisato.

"Transcendence" is still under development (the recent version is 0.99c), with roughly half of the game completed. It is modifiable in the form of XML files. The game is available for download free of charge on the official website, without any formal license.

toryline

The player begins the game in one of three ships with basic equipment, a few credits, and a near-empty cargo bay. The goal is to reach the galaxy's core, where the mysterious beings "Oracus" and "Domina" are rumored to reside. The player must fight or trade their way through star systems interconnected by a series of "stargates", devices used for faster-than-light interstellar travel, left behind by an unknown race. The player is guided and to some extent protected by Domina and through donations in Domina monastery stations can be granted limited use of Domina powers. In their travels, the player will encounter hundreds of various space stations and space ships, members of the Commonwealth, outlaws, factions separated from the now-abandoned Earth, and ultimately, alien races. [http://neurohack.com/transcendence/explore/CaptainsPrimer.html A Captain's Primer] . Transcendence. Retrieved on December 23 2007.]

Gameplay

The players ship moves in a two-dimensional universe, representing the planetary plane of various solar systems. The player encounters various stations and ships, friends as well as enemies. The player collects money and items by several means, such as trading, looting the remains of destroyed ships or stations, escorting freighters, or agreeing to medical experiments. Key systems and encounters are pre-planned, while the less important systems and events are algorithmically generated, which makes the game very variable and re-playable. There are dozens of various adventure factors, such as military assignments, smuggling, and defense missions. Some missions provide access to better technologies and the ability to upgrade equipment on the player's ship. The goal of the game play is to survive and upgrade the ship's armor, weapons and internals to make worthy of travel into the deep space systems towards the "core".

Modding

The game is moddable. It features an XML format with scripting in LISP. It allows to write Extensions that add or modify in-game objects, or even Adventures that create brand-new settings and game stories.

Critical reception

References

External links

Official
* [http://neurohack.com/transcendence/index.html Official Website]

Reviews
* [http://www.rgcd.co.uk/reviews/transcendence-pc/ Review of Transcendence and interview with developer] at [http://www.rgcd.co.uk/ RGCD - Retro Gaming CD]
* [http://playthisthing.com/transcendence Review of Transcendence] at Playthisthing
* [http://tigsource.com/articles/2007/08/15/transcendence-v0-98b Review of Transcendence] at [http://tigsource.com TIGSource]
* [http://www.reloaded.org/download/Transcendence/69/ Review of Transcendence] at Abandonia Reloaded


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