- CPS III
The nihongo|CPS III|CPシステムIII|shīpī shisutemu surī or Capcom Play System III is an
arcade system board that was first used byCapcom in vgy|1997 with the arcade game "Red Earth". It was the second successor to the CPS arcade hardware, following theCPS II .History
The CPS-3 was the last arcade system board manufactured by Capcom. It features a security mechanism; games are supplied on a
CD , which contains the encrypted game contents, and a security cartridge containing the gameBIOS and the SH-2 CPU [http://www.mamedev.org/source/src/mame/drivers/cps3.c.html MAME's CPS-3 driver] ] with integrated decryption logic, with the per-game key stored in battery-backedSRAM . When the CPS-3 board is first powered on, the contents of the CD are flashed onto a bank ofSIMM s on the motherboard, where it is executed. The program code is then decrypted at run time via the security cartridge. The security cartridge is sensitive to any sort of tampering, which will result in the decryption key being erased and the cartridge being rendered useless.Games became unplayable when the battery inside the security cartridge died, which had to be replaced at cost to the owner. Furthermore, the CPS-3 was only capable of 2D graphics at a time when most games were being developed with 3D hardware in mind.
In
June 2007 , the encryption method was reverse-engineered by [http://andreasnaive.blogspot.com/ Andreas Naive] , makingemulation possible. The encryption turned out to be a fairly straightforward combination of rotates and XORs. [http://www.mamedev.org/source/src/mame/drivers/cps3.c.html MAME's CPS-3 driver] ]pecifications
* Main
CPU : Hitachi HD6417099 (SH-2) at 25 MHz
* Storage:
**SCSI CD-ROM drive
**RAM (variable amount)
**Flash ROM : 8 x 16MiB
* Sound chip: 16-channel 8-bit sample player, stereo
* Maximum number of colors: 32768 (15 bit colour, 555 RGB)
** Palette size: 131072 pens
** Colors per tile (backgrounds / sprites): 64 (6 bits per pixel) or 256 (8 bits per pixel), selectable
** Colors per tile (text overlay): 16 (4 bits per pixel)
* Maximum number of objects: 1024, with hardware scaling
* Scroll faces: 4 regular + 1 text overlay 'score screen' layer
* Scroll features: Horizontal & vertical scrolling, linescroll, linezoom
* Framebuffer zooming
* Color blending effects
* Hardware RLE decompression of 6 bpp and 8 bpp graphics through DMA
* Resolution, pixels: 384×224 (standard mode) / 496×224 (widescreen mode)
* Known games on this hardware: 6List of games
ee also
*
CPS-1
*CPS-2 References
External links
* [http://www.system16.com/hardware.php?id=799 CPS-3 at System16: The Arcade Museum]
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