- Escape From The Planet Of The Robot Monsters
Infobox VG
title=Escape From The Planet Of The Robot Monsters
caption=Arcade title screen
developer=Atari Games /Tengen
publisher =Domark
released = 1989
genre =Shooter game
modes=Single player ,two player cooperative
platforms=ArcadeAtari ST Amiga Commodore 64 ZX Spectrum Amstrad CPC SAM Coupé ,MSDOS
media = Floppy disk (Atari ST, Amiga)
Cassette (Spectrum, Amstrad, SAM)
requirements = 512KRAM (Atari ST, Amiga)
64K RAM (Amstrad CPC)
48K RAM (ZX Spectrum)
input=Joystick "Escape from the Planet of the Robot Monsters" is an
arcade game developed byAtari Games in 1989. The game is based loosely around the campyscience fiction B movie s of the 1950s. [cite web|title= Mameworld.net | url=http://www.mameworld.net/maws/romset/eprom | accessdate=2007-08-14] It was converted for most major home computer platforms of the time. [cite web|title= Mobygames | url=http://www.mobygames.com/game/escape-from-the-planet-of-the-robot-monsters | accessdate=2007-08-14]Setting
According to the introduction, Planet X is a synthetic industrial planetoid whose most notable feature is the research laboratory of the buxom and brainy Dr. Sarah Bellum. Evil aliens called Reptilons invade the planet, capture the good doctor, and force the rest of the humans to manufacture a robot army to take over the Earth.
Gameplay
"Escape From The Planet Of The Robot Monsters" is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective, and players control their avatars using
Hall effect joysticks on the arcade version.The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the
escalator s which allow access to new areas. Gems can be collected to increase the power of the player's ray gun, and food lockers may be broken into for a health boost.At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level.
External links
*KLOV game|id=7716
*Overview of the Amiga version of the game [http://www.angusm.demon.co.uk/AGDB/DBA1/EPRM.html]References
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