- The Lost Island of Castanamir
DnDmodule| module_title = The Lost Island of Castanamir
module_
module_code = C3
module_rules = 1st Ed AD&D
module_character_levels = 1 - 4
module_campaign = Generic
module_authors = Ken Rolston
module_first_published = 1984
series ="The Lost Island of Castanamir" (C3) is a "
Dungeons & Dragons " module. It is for characters level 1 through 4. The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series. [cite web |url=http://www.wizards.com/dnd/dnddefinitivefaq.asp |title=Dungeons & Dragons FAQ |accessdate=2007-03-29 |publisher=wizards.com] In this scenario, the adventurers pass through magical portals into a series of interlinked chambers. [cite book
first=Lawrence | last=Schick | year=1991
title=Heroic Worlds: A History and Guide to Role-Playing Games
publisher=Prometheus Books
location=Buffalo, New York | id=ISBN 0-87975-653-5 ]The cover for "The Lost Island of Castanamir", C3, shows fantasy adventurers being confronted by a supernatural monster. This scene is typical of the game's art of the era in which it was released.
ynopsis
The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. There, they discover 18 rooms linked by secret passages and magical portals. Most of these rooms have been ransacked by a variety of other survivors, human and monsterous. These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape.
Also within the building are a number of extraplanar creatures, collectively known as gingwatzim, who can shift between various forms: an energy form (glowing ball of light), an inanimate form (usually a magical weapon), and an animate form (an animal or monster). Eventually the characters may find the exit, and are once again deposited on the dreary islands to await rescue.
References
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