- The Keep on the Borderlands
DnDmodule| module_title = The Keep on the Borderlands
module_
module_code = B2
module_rules = D&D Basic Set
module_character_levels = 1 - 3
module_campaign = Generic D&D
module_authors =Gary Gygax
module_first_published = 1979"The Keep on the Borderlands" (B2) is a "
Dungeons & Dragons " module byGary Gygax , first printed in December1979 . It is designed for use with the "Dungeons & Dragons Basic Set ". Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set. [cite book|author=Lawrence Schick| title=Heroic Worlds| publisher=Prometheus Books| year=1991 ] The cover of the first printing included the notation, "With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS;" this was removed from later printings. A novelized version of the adventure was published in 1999.The module's cover features artwork by
Jim Roslof and notes it is especially designed to help beginning players andDungeon Masters (DMs). Tips for running encounters appear throughout the text to assist beginning DMs. [cite web|url=http://www.rpg.net/news+reviews/reviews/rev_1297.html|title=B2 - The Keep in the Borderlands| last=Harms| first=Daniel|publisher=RPGnet |date=1999-01-29 |accessdate=2008-02-15] The module also provides rudimentary rules for wilderness adventures as these were not included in the Basic D&D set. The structure of the "dungeon" as a series of separate caves allows for segmented playing sessions for beginners."The Keep on the Borderlands" was ranked the 7th greatest Dungeons & Dragons adventure of all time by "Dungeon" magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [cite journal |last=Mona| first=Erik|authorlink=Erik Mona|coauthors=James Jacobs|title=The 30 Greatest D&D Adventures of All Time|journal=Dungeon |volume=116 |year=2004]
Plot
Player character s are expected to arrive at the titularKeep and base themselves there before investigating the nearby Caves of Chaos, a series of closely-placed caverns teeming with multiple species of vicious humanoids. Plot twists include a treacherouspriest within the Keep, hungry lizardmen in a nearby swamp, and a madhermit in the wilderness. It typifies thedungeon crawl s associated with beginning D&D players, while permitting some limited outdoor adventures.When the Grand Duchy of
Karameikos edition of the Gazetteer series was published, the Keep was given a specific location in the Known World ofMystara , in the Atlan Tepe Mountain region in northern Karameikos.Printing History
DnDmodule| module_title = Return to the Keep on the Borderlands
module_
module_code = 11327
module_rules = 2nd Edition AD&D
module_character_levels = 1 - 3
module_campaign = Generic AD&D; Greyhawk
module_authors = John D. Rateliff
module_first_published = 1999
series = "The Keep on the Borderlands" went out of print in the mid 1980's. However the module was partially reprinted in the "supermodule" compilation B1-9 In Search of Adventure (1985), which included the Caves of Chaos only but not the keep or surrounding wilderness. The original module was available again in the "Silver Anniversary Collector's Edition" set (1999).A sequel, the "
Return to the Keep on the Borderlands " (1999) for 2nd Edition AD&D, was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos.cite journal|title=Pyramid Review: Return to the Keep on the Borderlands| journal=Pyramid (online)| url=http://www.sjgames.com/pyramid/login/article.html?id=1329| date=2000-01-07 | last=Byers| first=Andrew| accessdate=2008-02-15] Although the original B2 publication was generic in terms of setting, the 1999 "Return" located the Keep in the "World of Greyhawk ". However, the placement of the Keep in Greyhawk was in tension with many details in the sequel, such as several non-Greyhawk deities, nations, and peoples. Indeed, at least two of the NPC descriptions refer to details from theMystara setting rather than Greyhawk. Andrew Byers, in his review of the adventure, stated "If you're not nostalgic about the early days of D&D ... don't buy this book. But if you're interested in reliving (or experiencing for the first time) those first few roleplaying adventures ... I don't think you'll be disappointed." A "hacked" version of the module was published for the "HackMaster RPG" and entitled "Little Keep on the Borderlands" in 2005.Novel
In 1999,
Wizards of the Coast published "Keep on the Borderlands", a novelized version of the adventure by Ru Emerson for the Greyhawk Classics series.References
*Emerson, Ru (1999). "Keep on the Borderlands", Wizards of the Coast, ISBN 0-7869-1881-0.
*Gygax, Gary (1979). "The Keep on the Borderlands", TSR, Inc., ISBN 0-935696-47-4.External links
* [http://home.flash.net/~brenfrow/dd/dd-b2.htm "Keep on the Borderlands"] module info at [http://home.flash.net/~brenfrow/index.htm TSR Archive]
* [http://www.acaeum.com/DDIndexes/ModPages/B1.html Printing Edition info at Acaeum]
* [http://www.wizards.com/default.asp?x=products/ghnovel/886880000 "Keep on the Borderlands" novel based on the module]
* [http://www.cmc.net/~rtaylor/greyhawk/repair.txt Russ Taylor's "Repair of the Keep on the Borderlands"] Gives detailed notes on how to shoehorn "Return to the Keep on the Borderlands" into Greyhawk. Also available in "Oerth Journal" #11: [http://www.oerthjournal.com/oerthjournals/OJ_11.pdf]
*" [http://home.flash.net/~brenfrow/gh/gh-rkb.htm Return to the Keep on the Borderlands] " at the TSR Archive
* [http://www.co8.org/forum/showthread.php?t=5764 "The Keep on the Borderlands" modification] for use with "The Temple of Elemental Evil" video game for the PC, by theCircle of Eight (game user-modification crew) (Co8 ), which uses the same3D engine that ToEE uses, but adding "KoTB" content from the original TSR table-top game module into the "ToEE" game installation folder, using 3rd-party content entirely created by volunteers from the Circle of Eight crew. Content was directly transposed into mod form, for play / use within the ToEE engine and environment, from the original 1st Edition tabletop game booklet. (This is still a work yet in progress... UPDATE: As of February 2nd, 2008, [http://files.filefront.com/KotB+DEMOzip/;9561499;/fileinfo.html "a working, playable (incomplete?) DEMO version 1.03.xx of Keep On The Borderlands"] is now ready for play / public consumption. There are still some bugs that need to be worked out, so definitely read fully the included Player's Guide, and the thread on the message board, for more details.)
* [http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&id=129 A module (in english) by "ENoa4"] for the "Neverwinter Nights 2 "CRPG , aiming to recreate a rendition of "The Keep On The Borderlands" within thatgame engine . (Work seemingly complete, or tentative at best. As of 4/23/2007, the patch level stands at version 1.10.)
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