Joseki

Joseki

A Nihongo|joseki|定石|jōseki is a sequence of moves in Go which results in a fair outcome for both black and white sides. 定 ("jō") means "fixed" or "set" and 石 ("seki") means stones, giving the literal meaning "set stones", as in "set pattern". Joseki is 定式 in Chinese.

The "fairness" often refers to an equitable trade-off between securing "territory" in the corner versus making good "thickness" toward the sides and center. In application these concepts are in fact very dynamic, and often "joseki" are deviated from depending on the needs of the situation, and the opportunities available. While learning "joseki" is a tool to defend against a local loss, players always seek to take advantage of weaknesses in the opponent's shapes, often deviating from the "joseki".

Usually "joseki" happen in corners in the opening stage. However, there are also josekis for the middle game.

The current body of "joseki" are not fixed, but patterns that have gained acceptance in professional games. That is, they form a consensus judgement that might change in the future, or with certain caveats. Hence the basic definition may be misleading for new players in that joseki can be misconstrued as foolproof and unalterable, and are otherwise optimal for all situations. Many joseki are in fact useful only for study within an artificially confined corner, and in real play are only considered good form when used in proper combination with other plays on the board (ie. other joseki and fuseki moves).

Knowing a particular "joseki" simply means that one knows a sequence of moves, resulting in a balance or fair trade-off between their positions. This is in practice much easier than appraising how "joseki" relate to the rest of the board—hence "knowledge of joseki" is regarded as shallow, when compared with the ability to integrate a strategy into a complex game landscape.

There is a go proverb that states that "learning "joseki" loses two stones in strength," meaning that rote learning of sequences is not advantageous. Rather learning "from" "joseki" should be a player's goal. Hence the study of joseki is regarded as a double-edged sword and useful only if learned (not by rote) but rather by understanding the principles behind each move. Every "joseki" should be used as a specific tool that leaves the board in a particular shape. Just as using an improper tool in machinery can be devastating, choosing the wrong "joseki" can easily be worse than improvising one's own moves. In his book "A Way of Play for the 21st Century", Go Seigen compared choosing the proper joseki to choosing the proper medicine: "Pick the right one, and you feel better. Pick the wrong one, and you die."(par.) Rui Naiwei similarly remarked that "playing joseki is easy [but] choosing the right one [in a game) is hard."(par.)

A "joseki" may fall out of use for various reasons, some of which may often seem minor to the amateur player, and professionals may consider one variation suboptimal for a very specific reason —one which strong amateurs are not likely to exploit. There is no definitive guide to what is "joseki"; the situation with "joseki" dictionaries is similar to that of natural language dictionaries, in that some entries are obsolete and the listing is not likely to be complete.

While some claim that studying joseki is an important part of developing one's strength as a player, more regard the study of life and death to be more important.

Basic joseki

Corner "joseki" conventionally start with one player occupying a corner point, in an empty 10×10 area of the board, and the other player replying with an "approach move" (Japanese "kakari"). The initial play in the corner is almost always on a 3-3, 3-4, 3-5, 4-4 or 4-5 point. Other plays that have been experimented with include 5-5, 6-3 and 6-4, all of which sacrifice territory for influence.

Of those plays, the classical 3-4 point ("komoku") and more contemporary 4-4 point ("hoshi") are the most used. The standard approaches are at 5-3 or 5-4 to the 3-4 point, and at 3-6/6-3 to the 4-4 point. The number of subsequent variations is then quite large (of the order of ten reasonable plays for the next one).

Also useful is the "tenuki" concept of breaking away from a sequence, to play elsewhere, before the 'official' endpoint of the "joseki". After a "joseki" sequence has ended, a play returning to the same area may be termed a "follow-up play". There is no formal theory for these, though numerous set sequences can be seen in professional play.

It is imperative that players should not play josekis merely from rote memorization but adapt according to the overall board situation. It's important to keep in mind that go is a game involving marginal analysis and josekis are merely heuristics of sound play. Playing josekis blindly will not improve one's game.

ee also

* Go opening theory
* Fuseki
* Avalanche joseki
* Taisha joseki

External links

* [http://www.BruGo.BE BruGo.BE - Online Joseki Dictionary]
* [http://gobase.org/joseki Joseki at GoBase.org]
* [http://senseis.xmp.net/?MiddlegameJoseki Middlegame joseki in Sensei's Library]


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Jōseki — steht in der Theorie japanischer Brettspiele für eine bewährte Standardzugfolge. Das Wort ist in Bezug auf verschiedene Spiele gebräuchlich. In der Theorie des Go ist ein Jōseki (定石, wörtlich etablierte Steine) eine bewährte lokale… …   Deutsch Wikipedia

  • Joseki — Jōseki steht in der Theorie japanischer Brettspiele für eine bewährte Standardzugfolge. Das Wort ist in Bezug auf verschiedene Spiele gebräuchlich. In der Theorie des Go ist ein Jōseki (定石, wörtlich etablierte Steine) eine bewährte lokale… …   Deutsch Wikipedia

  • Joseki — Au jeu de go, un joseki (定石 ou 定式 en chinois) est une séquence classique. Les plus utilisés sont ceux de coin, principalement en début de partie (fuseki), mais il existe des joseki de bord et ils peuvent être utiles tout au long de la partie. Ce… …   Wikipédia en Français

  • joseki — noun A studied and standardized sequence of moves in game of Go, especially at a corner of the board, in the opening phase of a game. Joseki have a variety of outcomes and can be beneficial or detrimental based on the situation. However, Joseki… …   Wiktionary

  • Joseki (RDF server) — Joseki is a servlet providing a web interface for performing SPARQL queries on an RDF graph. It has been developed by Hewlett Packard, and released under a license apparently equivalent [ [http://www.joseki.org/license.html Joseki License ] ] to… …   Wikipedia

  • Joseki (disambiguation) — Joseki may refer to:*Joseki, a sequences of moves in game of Go *Joseki (RDF server), a SPARQL server …   Wikipedia

  • JOSEKI (cipher) — The JOSEKI algorithm is actually a pair of related algorithms for the encryption and decryption of secret algorithms stored in firmware. The bootstrap code uses a key stored in non volatile memory to decrypt the operating system code stored… …   Wikipedia

  • Joseki — Jo|se|ki das; s, s <aus gleichbed. jap. yohse ki> eine auf einen Eckraum beschränkte Eröffnung im Gospiel …   Das große Fremdwörterbuch

  • Avalanche joseki — The Avalanche Joseki …   Wikipedia

  • Taisha joseki — The taisha joseki (大斜定石)is the Japanese term for the most celebrated of all joseki (standardized sequences) in the game of go. It is often described in go literature as having a thousand variations (太斜百変, literally hundreds ); this is more than a …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”