- Weave (Forgotten Realms)
In the "
Dungeons & Dragons "campaign setting "Forgotten Realms ", the Weave is the fundamental force of both arcane magic and divine magic, from whichspellcaster s draw their strength. It permeates the world, comparable to aether, the mystical substanceOr|date=January 2008.[Cite page/Forgotton Realms Wikia|The Weave] The Weave is the means by which raw
magic is tapped into and used by casters. The Weave is the way in which magic presents itself to beings for their use, and it flows throughout the world, touching almost every corner or existence, with exception ofdead magic zone s. The Weave coexists with theShadow Weave .Cite book/Forgotten Realms Campaign Setting 3rd edition|54]Nature of the Weave
The Weave is considered many things, including
Mystra 's body, the source of magic, all the studies of casters, arcane and divine alike, and the many energies and forces that exist around theplane s. It can be thought of as a "fabric" on which magic is "drawn", and damaging the fabric causes magic to go awry. There occurs some deliberate falsification of the nature of the Weave in textbooks, as an attempt to limit the knowledge associated with spellcasting.Cite book/Forgotten Realms Campaign Setting 3rd edition|55]Casting a spell is equivalent to telling the Weave to rearrange itself to create an effect.
pecial powers
The Weave is able to grant extra powers to certain individuals.
Silver fire is an ability granted by Mystra only to theChosen of Mystra and enables its user to envelop itself in silvery white flames that bestow many potent magical powers.Spellfire is a rare talent that allows its user to manipulate the Weave in a variety of powerful ways.Cite book/Forgotten Realms Campaign Setting 3rd edition|56]pellplague
Because Mystra (and formerly
Mystryl ) was inextricably bound to the Weave (one cannot exist without the other), when Mystra was assassinated byCyric andShar on 29 Tarsakh1385 DR , the Weave collapsed and initiated theSpellplague .Cite web/Dragon Features Archive|url=http://www.wizards.com/default.asp?x=dnd/drfe/20080227a|title=Spellplague: The Wailing Years|author=Brian R. James |date =2008-02-27|accessdate=2008-04-14]Anomalies
Places such as
dead magic zones orwild magic zones are places where the Weave has been damaged or is non-existent.Wild magic zones
In wild magic zones, a spell can backfire upon its caster, target the wrong location, be dramatically increased in power, or many other things. A wild magic zone and its parameters can be detected using a "
detect magic " spell. A caster can temporarily fix a wild magic zone with any dispel or permanently fix it using a "wish " spell.During the
Time of Troubles , theFall of Netheril caused the emergence of severe wild magic zones after the Weave was heavily damaged. Themythal s of theelves can also create localized zones of wild magic, but these areas are under the control of the elves and they can define the parameters under which the mythal operates, such as which spells will not work and which are enhanced in some way.Dead magic zones
Dead magic zones are places where the Weave is no longer in existence. Both it and its boundaries can be detected in the same way a wild magic zone can be detected, but from outside the zone. However, unlike wild magic zones, most casters innately know when they've stepped into a dead magic zone. A dead magic zone can only be fixed with a "wish" spell or silver fire.]
Notes
ee also
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Shadow Weave
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