Figure It Out (board game)

Figure It Out (board game)

The "Figure It Out" board game was based on the popular children's game show "Figure It Out" on Nickelodeon. It was produced by Cardinal Games in 1998 and included a "Billy the Answer Head" board that was coated to allow for writing and erasing with crayon, two sets of game cards, and a timer.

Players

This game was designed to be played with 2 to 6 players with a recommended minimum age of 7.

Objective

A round was won by figuring out the "contestant's" secret.

Components

The game consisted of the following components:
*A "Billy the Answer Head" game board
*46 prepared "Answer" cards (Each card contained 2 verbal clues, a charade clue, a secret slime action, and a consequence for the secret slime action)
*4 blank "Answer" cards (For customization)
*3 "Prize" decks (First Round, Second Round, and Grand "Prizes".)
*A "Figure It Out" timer
*A crayon

Game Play

etup

Separate the game cards into 4 separate decks for "Answer" cards, First Round "Prize" cards, Second Round "Prize" cards, and Grand "Prize" cards. Place the brace on the bottom of "Billy the Answer Head" so it is freestanding.

First Round

One player is designated as the "contestant". The other player(s) are designated as the "panel". The contestant picks an "Answer" card without revealing it to the panel. The number of words in the answer is revealed to the panel. Any words in parenthesis are written on "Billy the Answer Head" before the time begins.The timer is turned completely counterclockwise and started. During the timed interval, panel members ask 'yes' or 'no' questions. The same panelist continues asking questions until a question is answered 'no', at which point the next panelist begins asking questions. If a panelist says a word that is part of the answer, the timer is stopped, the word is written on "Billy the Answer Head", and then the timer (and questions) resume.If, at the end of the round, the complete answer has not been discovered, the contestant selects a card from the First Round "Prize" deck.

econd Round

At the beginning of the second round, the contestant reads the first verbal clue. The timer is turned completely counterclockwise and started. The timed interval continues the same as during the first round. If, at the end of the round, the complete answer has not been discovered, the contestant selects a card from the Second Round "Prize" deck.

Third Round

At the beginning of the third round, the contestant reads the second verbal clue. The timer is turned completely counterclockwise and started. The timed interval continues the same as during the first two rounds. If, at the end of the round, the complete answer has not been discovered, the game enters the charade round.

Charade Round

During the charade round the timer is turned completely counterclockwise and started. During the timed interval the contestant acts out the Charade Clue (marked with an asterisk (*) on the "Answer" card.) During this time the panel uses this clue to try to guess answer. If the answer has not been guessed by the end of this round, the contestant wins and draws a card from the Grand "Prize" deck. The roll of "contestant" then moves on to the next player.

ecret Slime Action

"Answer" cards list a secret slime action and a corresponding consequence. During the rounds of play the contestant watches for the panel to perform the secret slime action. If someone does perform this action, the contestant announces "Slime Action", the timer is stopped, and the slime action consequence is revealed to the panelist being penalized. This consequence must then be performed by the panelist. The timer is then restarted and play resumes as normal.

Blank Answer Cards

2 blank doublesided answer cards are included with the game, allowing for game owners to fill in up to 4 custom answers with appropriate clues and slime actions with consequences.

ee also

*Figure It Out
*List of board games

External links

* [http://www.cardinalgames.com/ Cardinal Games]


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