- PlayNET
PlayNet (or PlayNET) was a U.S.
online service forCommodore 64 personal computers that operated from 1984 to 1987. It was operated by the PlayNet, Inc ofTroy, New York .History
PlayNet was founded in 1983 by two former
GE Global Research employees, Dave Panzl and Howard Goldberg, as the first person-to-person, online communication and game network to feature home computer based graphics. The PlayNet software became the foundation for the first version of what is today America Online.The founders launched the business initially with their own money. They then raised over $2.5 million from a variety of investors, including the venture capital funds of the Town of North Greenbush NY, Key Bank, Alan Patricof & Associates, and the New York State Science and Technology Foundation, and a group of individual investors through a limited R&D partnership led by [http://www.mcginnsmith.com McGinn Smith] .
In 1985 PlayNet licensed their system to
Control Video Corporation (CVC, later renamedQuantum Computer Services ), which in October 1991 changed its name toAmerica Online . The modified version of the PlayNet software (Quantum Link or Q-Link) was ported by Quantum to the PC to create the first version of the AOL software. As recently as 2005, some aspects of the original PlayNetcommunication protocols still appeared to be used by AOL.The PlayNet offices were initially located in the J Building on Peoples Avenue in Troy, NY part of the
Rensselaer Polytechnic Institute incubator program. It subsequently moved to RPI's Technology Park in North Greenbush NY. At its peak, PlayNet employed 30 people including software developers, customer service staff, etc.The maximum number of subscribers was approximately 3000, with up to around 200 logged in at a time. PlayNet declared
bankruptcy in February, 1986 and ceased operations in 1988 after Quantum stopped paying royalties.oftware details
PlayNet was originally designed around online interactive games which allowed chatting while playing. PlayNet also featured
electronic mail ,online chat ,bulletin board s,file sharing libraries, online shopping, andinstant messaging (using "On Line Messages", or "OLM"s). Games were mostly 'traditional' games and some well-known boardgames. Games were programmed in a mixture ofBASIC andassembly language .Unlike other online systems of the era, PlayNet was highly graphical and required client software, and included error correction in the communication protocols. The server software for PlayNet ran on
Stratus fault-tolerant computers and was written inPL/1 . AOL continued to use Stratus computers and parts of the PlayNet server software until the late 1990s or later.
* The client software on the Commodore 64 ran a multitasking pseudo-operating system based on aFinite State Machine language.Game list
*
Checkers
*Chess
*Backgammon
*Hangman
*Bridge
*Stratego
*Connect 4
*Chinese Chess
*Go
*Several othersGames/features never finished/released:
*MultiplayerDungeons and Dragons
*Poker
*Various other card games and wargames
*Auditorums and panel discussionsThe never-released D&D game was very similar to
Neverwinter Nights .Connections to PlayNet were made by
modem s at 300 baud viaX.25 providers such as Tymnet and Telenet. In 1985, pricing was $6 per month, with additional fees of $2 per hour, after a one-time membership fee of $30. [Lockwood, Russ. "Tracking the Affordable Home Service." "A+: The Independent Guide for Apple Computing", April 1985: 54-56.]The system competed with many other online services like
CompuServe andThe Source (service) , as well asBulletin board system s (single or multiuser). PlayNet's graphical display was better than many of these competing systems because it used specialized client software with a nonstandard protocol. However, this specialized software and nonstandard protocol also limited its market, because only the Commodore 64 could run the software necessary to access PlayNet.In 2005, hobbyists managed to
reverse engineer the communications protocol and allow people running the QuantumLink software on an emulator or original hardware (via a serial cable) to run a reduced version of the service calledQuantum Link Reloaded . HoweverExternal links
* [http://www.frontiernet.net/~playnet/Main.htm PlayNet Pages]
* [http://www.qlinklives.org/ Remember Q-Link]
* [http://www2.ari.net/jpurkey/qlink.html Remembering Q-Link]
* [http://www.lydiasaoldisks.com/q-link/qlink.htm AOL Disk Collection: Q-Link]
* [http://www.quantumlink.tk/ Quantum Link Reloaded]References
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