- RealAudio
Infobox file format
name = RealAudio
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standard =RealAudio is a proprietary
audio format developed byRealNetworks . It uses a variety ofaudio codec s, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can also be used as a streaming audio format, that is played at the same time as it is downloaded. In the past, manyinternet radio stations used RealAudio to stream their programming over the internet in real time. In recent years, however, the format has become less common and has given way to more popular audio formats. It is used heavily by theBBC websites.The first version of RealAudio was released in
1995 .As of 2006 , the current version is RealAudio 10.File extensions
RealAudio files were originally identified by a
filename extension of .ra (for Real Audio). In 1997, RealNetworks also began offering a video format calledRealVideo . The combination of the audio and video formats was calledRealMedia and used the file extension .rm. However, the latest version of RealProducer, Real's flagship encoder, reverted to using .ra for audio-only files, and began using .rv for video files (with or without audio), and .rmvb for VBR video files. The .ram (Real Audio Metadata) and .smil (Synchronized Multimedia Integration Language ) file formats are sometimes encountered as links from web pages (see Streaming Audio section below).Players
The official player for RealMedia content is RealNetworks'
RealPlayer , currently at version 11, and is available for various platforms in binary form. Several features of this program have proven controversial (most recently, RP11's ability to record unprotected streaming media from web sites), and many alternative players have been developed. RealNetworks initially tried to discourage development of alternative players by keeping their audio format secret. However, in recent years, RealNetworks has made efforts to be somewhat more open, and has founded theHelix Community , a collaborativeopen source project, to extend their media framework.When RealAudio was introduced, RealNetworks disclosed no technical details about the audio format or how it was encoded, but it was soon noticed that some of the audio codecs used in RealAudio were identical to those used in
cellular telephones anddigital television . As these formats had been described in detail in various technical papers and standards documents, it was possible to write software capable of playing RealAudio based on this information.A variety of unofficial players now exist, including
MPlayer ,JetAudio andReal Alternative . However, Real Alternative does not decode the audio data by itself, but relies on the dynamically linked libraries (DLLs) from the official RealPlayer. Thus Real Alternative requires RealPlayer to be installed (or at least its DLLs) in order to function. Most other players are based onffmpeg , which has its own audio codec library. The audio codecs in ffmpeg were written based on the publicly available information about the formats, and do not use the RealPlayer or Helix software. It is also possible to obtaincodecs which allowWindows Media Player to play some versions of RealAudio.Although RealNetworks has made the Helix player available as an open source project, they have kept some of the audio codecs proprietary, and the Helix player can not play all RealAudio files.
treaming Audio
RealAudio was developed as a
streaming media format, meaning that it can be played while it is downloaded. It is possible to stream RealAudio usingHTTP . In this case, the RealAudio file is retrieved similarly to a normal web page, but playback begins as soon as the first part is received and continues while the rest of the file is downloaded. Using http streaming works best with pre-recorded files. Some alternative protocols have been developed which work better for live broadcasts.The first version of RealAudio used a proprietary protocol called PNA or PNM to send streaming audio data. RealNetworks later switched to the
IETF standardizedReal Time Streaming Protocol (RTSP) but they use RTSP only to manage the connection. The actual audio data is sent with their own proprietary RDT protocol, which they initially kept secret. Recently, some specifications for the RDT protocol have been made public through theHelix Community project. The open-source MPlayer project eventually developed a means of playing the RDT streams.In many cases, web pages do not link directly to a RealAudio file. Instead, they link to a .ram (Real Audio Metadata) or SMIL file. This is a small
text file containing a link to the audio stream. When a user clicks on such a link, the user's web browser downloads the .ram or .smil file and launches the user's media player. The media player reads the pnm or rtsp URL from the file and then plays the stream.With
RealPlayer , it is not possible to save an audio stream to a file, but other programs, includingMPlayer ,RM Downloader ,VLC media player ,StreamBox VCR ,HiDownload andReal7ime Converter can do so.Codecs
RealAudio files are compressed using several different
audio codec s. Each codec is identified by a four character code. Below is a list of the codecs and the version in which each was introduced:* lpcJ:
IS-54 VSELP (RealAudio 1)
* 28_8:G.728 LD-CELP (RealAudio 2)
* dnet: DolbyAC3 (RealAudio 3)
* sipr: Sipro Lab Telecom ACELP-NET (RealAudio 4/5)
* cook: G2/Cook Codec (RealAudio 6)
* atrc: Sony ATRAC3 (RealAudio 8)
* raac:MPEG-4 LC-AAC (RealAudio 9)
* racp:MPEG-4 HE-AAC (RealAudio 10)
* ralf:RealAudio Lossless Format (RealAudio 10)While the newest version of RealPlayer should be able to play any RealAudio file, other programs may not support all codecs.
ee also
*
Icecast -- a free and open source streaming server for internet radio stations, supports formats AAC,MP3 ,Ogg Vorbis ,Theora , and NSV
*SHOUTcast -- a freeware server for internet radio stations, supports AAC,MP3 , and NSV
*Windows Media Audio -- Microsoft's media formats
*Comparison of audio codecs External links
* [http://www.realnetworks.com/products/codecs/realaudio.html Description of the codec, from RealNetworks]
* [http://www.real.com RealPlayer - Official media player for RealAudio] ( [http://www.real.com/linux Linux version] )
* [http://www.realaudioguide.com/ Real Audio Guide - RealNetworks Product List]
* [http://www.jetaudio.com JetAudio, A free player that plays RealAudio streams and files, without the use of any RealAudio program ]
* [http://wiki.multimedia.cx/index.php?title=RealMedia A more technical description of the RealMedia format and codecs]
* [http://swen.antville.org/stories/735413/ How to download Real Audio streams and convert Real Audio to MP3]
* [http://www.ebu.ch/CMSimages/en/tec_doc_t3296_tcm6-10497.pdf EBU subjective listening tests on low-bitrate audio codecs]
* [http://www.videohelp.com/tools?tool=Real7ime_Converter Unofficial Real7ime Converter information and download website]
* [http://www.free-codecs.com/download/RealMedia_Splitter.htm Filter for playing RealNetworks audio/video files using Windows Media Player]
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