- Machinima.com
Infobox Website
name=Machinima.com
url=http://www.machinima.com/
type=Machinima news site , download site, andvirtual community
registration=Optional
owner=Machinima, Inc.
author=Hugh Hancock Machinima.com (IPAEng|məˈʃiːnɨmə or IPA|/məˈʃɪnɨmə/) is a
website , operated by Machinima, Inc., that aims to be a hub formachinima , the art of creating animated videos in real-time virtual 3-D environments. The site features machinima-related articles, news, andInternet forum s. Machinima productions can be submitted for possible redistribution after staff review.Machinima.com Film Submission.] Founded in January 2000 by Hugh Hancock ofStrange Company , the site helped to bring attention to machinima and to encourage productions based ongame engine s other than those ofid Software 'sfirst-person shooter computer game series "Quake".Marino, 12–13.]Content
According to the Machinima.com home page, the site hosts thousands of machinima videos. Videos are organized by channels, which group the films by game engine, and by series, for episodic works.Machinima.com: home.] The site contains articles, interviews with people involved in machinima, and tutorials on the creation of machinima.Machinima.com: home.] Visitors can submit news items, which are moderated and posted by the site staff.Machinima.com News Submission.] Community forums, powered by the
phpBB software, are provided for the discussion of machinima.Machinima.com Forums.]History and impact
In December 1999, id Software released "
Quake III Arena ". According toPaul Marino , executive director of theAcademy of Machinima Arts & Sciences , film makers who had been using prior versions of the "Quake" series to record animated vidos, then called "Quake" movies", were initially excited, but the enthusiasm dampened when id announced that, in an attempt to curtail cheating inmultiplayer game s, it would take legal action against anyone who released details of "Quake III"'s networking code, which was included in the game'sgame demo file format. This precluded the use of custom demo-editing tools that had facilitated the creation of videos that used the older "Quake " and "Quake II " demo file formats, slowing the release of new "Quake" movies. Another contributing factor to this decline was that the self-referential nature of the gaming-related situations and commentary of "Quake" movies was losing novelty. Marino explained bluntly that "the joke was getting old".Marino, 10–11.] Therefore, the "Quake" movie community needed to reinvent itself.Marino, 11.]In January 2000, Hugh Hancock launched Machinima.com, a resource for video makers who used computer and video games as a medium. The site's name was foreign to the "Quake" movie community. The term "machinima" was originally "machinema", a
portmanteau of "machine" and "cinema". However, Hancock had misspelled the term in a previous email, and the new name stuck because he and Anthony Bailey, who had worked on "Quake done Quick ", liked the now-embedded reference toanime .Marino 12.]The site opened with multiple articles, interviews, and tutorials, and was soon able to acquire exclusive releases of new productions. One such work, "
Quad God ", was the first to use "Quake III Arena" and the first to be released in a conventional video file format instead of a demo file format exclusive to a certain game. The switch to conventional media offended some machinima producers, but "Quad God" helped to introduce machinima to a wider audienceKelland, Morris, & Lloyd, 30.] and to solidify Machinima.com's launch. Matt Kelland, Dave Morris, and Dave Lloyd called the release of "Quad God" "a key moment in the development of machinima. In turn, as Machinima.com became more popular throughout 2000, other game engines, such as that of "Unreal Tournament ", became the basis of new productions and the focus of new software tools for machinima.On
30 January 2006 , Hancock announced his resignation as editor-in-chief of Machinima.com and that control of the site would be transferred to the staff of Machinima, Inc. Among the reasons cited for the change were differences in approach to the site and a desire to devote more time to Strange Company's 2006 machinima production "BloodSpell ". Hancock called the decision "possibly the biggest step I've taken since I founded Strange Company nearly nine years ago".Hancock.]Notes
References
*cite web|last=Hancock|first=Hugh|authorlink=Hugh Hancock|date=30 January 2006 |url=http://www.machinima.com/article.php?article=444|title=Hugh Hancock leaves Machinima.com|work=Machinima.com|publisher=Machinima, Inc|accessdate=2006-09-28
*cite book|last=Kelland|first=Matt|coauthors=Dave Morris, Dave Lloyd|title=Machinima: Making Movies in 3D Virtual Environments|year=2005|publisher=The Ilex Press|location=Cambridge |id=ISBN 1-59200-650-7
*cite web|url=http://www.machinima.com/films.php?submit=1|title=Machinima.com Film Submission|work=Machinima.com|publisher=Machinima, Inc|accessdate=2006-09-28
*cite web|url=http://www.machinima.com/PHPBB/index.php|title=Machinima.com Forums|work=Machinima.com|publisher=Machinima, Inc|accessdate=2006-09-28
*cite web|url=http://www.machinima.com/|title=Machinima.com: home|work=Machinima.com|publisher=Machinima, Inc|accessdate=2006-09-28
*cite web|url=http://www.machinima.com/news.php?submit=1|title=Machinima.com News Submission|work=Machinima.com|publisher=Machinima, Inc|accessdate=2006-09-28
*cite book|last=Marino|first=Paul|authorlink=Paul Marino|title=3D Game-Based Filmmaking: The Art of Machinima|year=2004|publisher=Paraglyph Press|location=Scottsdale, Arizona |id=ISBN 1-932111-85-9
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