- Pengo (video game)
Infobox VG
title = Pengo
caption=Screenshot of "Pengo"
developer =Coreland
publisher =Sega
designer = Nobuo Kodera, Tsutomu Iwane, Akira Nakakuma, Shinji Egi
release =1982
genre=Maze, Puzzle
modes = One or two players, alternating play
cabinet = Upright
arcade system = CPU:Z80
display =Raster graphics , standard resolution 224 x 288 (Vertical)
input=Four-wayjoystick , one button
platforms=Arcade"Pengo" is an
arcade game developed byCoreland and published bySega in 1982. The player controls Pengo, a redpenguin that resides in theAntarctic . The game takes place in an overheadmaze made ofice blocks, where Pengo fights the patrolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all opposing Sno-Bees.Gameplay
The player uses a joystick and a single button as controls. Pressing the button will cause Pengo to push forward the ice block facing him, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.
As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall, any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eliminating all Sno-Bees in a round wil progress the player to the next.
Diamond blocks are unbreakable; when ordered into a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall, 5,000 points if aligned against a wall. Alignment will also temporarily stun all Sno-Bees.
After 60 seconds elapse in a round without a death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away.
coring
The point award for crushing Sno-Bees depends on the number crushed in one push of an ice block:
*400 for 1 Sno-Bee
*1,600 for 2 Sno-Bees
*3,200 for 3 Sno-Bees
*6,400 for 4 Sno-BeesWalking over a stunned Sno-Bee awards 100 points.
10,000 points are awarded for aligning the three diamond blocks together if at least one is not touching a wall, but only 5,000 if all are against the walls.
Crushing an ice block will award 30 points, or 500 points if it contains a Sno-Bee egg.
A bonus is awarded upon round completion, depending on time elapsed:
*5,000 points for under 20 seconds
*2,000 points for between 20-29 seconds
*1,000 points for between 30-39 seconds
*500 points for between 40-49 seconds
*10 points for between 50-59 seconds
*0 points for 60 seconds or moreBy default, Pengo begins with three lives and a bonus life is awarded at 30,000 points; these numbers can be changed (anywhere from 2 to 5 lives, and the bonus life can be awarded at 50,000 instead) through
dip switch settings.Intermissions
In a manner similar to "
Pac-Man ", one of six brief intermissions plays on even-numbered rounds after the bonus is awarded. The intermissions feature eight penguins performing various routines. In the first the penguins perform a small marching routine. In the second they "shake their booty". In the third each penguin stops and salutes the player. In the fourth the penguins turn to face the player and then exit the screen in a line, reminiscent of the aliens in "Space Invaders ". In the fifth the source of the game's background music is revealed: Pengo himself, playing piano. In the sixth intermission, Pengo appears from behind the piano to play "peek-a-boo" with the player. These intermissions then repeat in order throughout the remainder of the game.Ports and variations
"Pengo" received ports to several home consoles and computers, including the
Atari 2600 ,Atari 5200 ,Commodore 64 , andSega Game Gear . There was also anenhanced remake for theSega Mega Drive .As with many early arcade games there are numerous unofficial clones, such as "
Pengi " for theBBC Micro andAcorn Electron .Capcom 's 1991 game "Don't Pull" (part of "Three Wonders ") is another "Pengo" clone.Competitive play
According to
Twin Galaxies , Rodney Day ofCanberra ,Australia has held the world record "Pengo" score of 1,110,370 points since August 13, 1983. [ [http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3907&vi=1407 Twin Galaxies High Score Rankings for Pengo] ] Day's performance has been commemorated by both the "Twin Galaxies' Official Video Game & Pinball Book of World Records " and "". [ [http://www.australiangamer.com/interview/363/an_interview_with_walter_day.html Australiangamer.com] ]Trivia
*Pengo makes a cameo appearance in "
Up'n Down ". If a player manages to pass the first four rounds in under a minute each, he will appear in the water of round five riding a surf-board.
*The first version of the game used "Popcorn" as theme music and took a few moments to draw the maze at the beginning of each level. The final version of the game drew the maze instantly and used its own distinctive theme music due to licensing issues.Fact|date=September 2008
* The game will always start with the same maze on power up. Once the game has gone through the attract mode, the maze will change.
* Easter Egg: Into "attract" mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. After a few seconds, the game will reset. The wait can be stopped pushing the start 1 button.References
External links
*KLOV game|id=8989|name=Pengo
*moby game|id=/pengo|name="Pengo"
*StrategyWiki|Pengo
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