- Palace of Magic
"Palace of Magic" is a
computer game released in 1987 for theAcorn Electron andBBC Micro bySuperior Software . Combiningplatform elements with problem solving, it uses extremely similargameplay principles to that of the earlier and better known game, Citadel.The game begins with your
character in apalace , having been shrunk and taken out of your normal place and time by anevil wizard called Caldeti (ananagram of Citadel).The overall objective is to magically restore your character to their originalsize and to find theteleporter to theirhome world . This involves guiding your character through the Palace and other external locations, such as achurch ,wood s and adungeon , overcoming variousobstacle s and enemies along the way.imilarities to "Citadel"
The player is not automatically killed if they come into contact with hazards; instead the player is allocated a set amount of
energy (but this time measured by abar , subdivided into units), which is depleted through contact, and can be replenished by collectingobject s shaped liketop hats . As in "Citadel", the game is divided into 'rooms' or screens and if the player continuously loses too much energy in a room, the screen turnsred and the player is transported back to where they entered the room. This prevents players from passing through aroom simply by walking through enemies and taking the damage.Other similarities to "Citadel" include:
*Some areas of the game are not immediately accessible, but are blocked by coloured
door s. In order to gain access the player needs to find a key with the same colour.*Various objects are scattered throughout the game which must be collected to overcome
obstacle s andhazard s.*The location of a particular
screen is provided by (x,y) co-ordinates, with (0,0) being the starting screen of the game.*The player sprite is not superimposed over objects that it walks "in front" of; rather, the
colour of thepixel s of the character sprite is compared, using anXOR bitwise operation, with the colour of the superimposed object, resulting in a completely different colour. This is used to indicate secret passages and tunnels throughout the game.
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