- Qfusion
Infobox Software
name = Qfusion
caption = Nexuiz map showing deluxemapping capabilities Qfusion
developer =Victor Luchitz
latest_release_version = r10
latest_release_date =February 20 ,2008
platform =Cross-platform
genre =Game engine
license =GNU General Public License
website = [http://www.hkitchen.net/qfusion/ Hell’s Kitchen]Qfusion is a 3D game engine based on the GPL'ed
Quake II source code. It is available for download and modification under theGNU General Public License (GPL). The project was started and is primarily developed byVictor Luchitz . It is programmed in C and supports all Windows and Unix-based computers. Qfusion has helped to set the bar for many other Quake II engine projects. The engine supports the entire range of content forQuake III and skeletal models. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features.Qfusion is particularly notable because
War§ow , a popular free standalone game is based on the engine.Technology overview
* Support for Quake 3 Media Files: maps, shaders, cinematics, models.
* Several model formats: skm, md3, md2
* Skeletal animation: SKM skeletal models( SKM is qfusion's implementation for skeletal models )
* Ogg Vorbis playback support, Full stereo sound support
* TGA and JPEG image support
* Network packets compression
* Curves collision detection
* Client-side Game and User Interface modules, Clientside HUD's
* Lightning & Effects: volumetric fog, stencil shadows, shadow maps, particle systems, moving otating portals and mirrors,normal mapping on models, clipped decals
**GLSL Shaders: outlines for Cel-shading, deluxemaps andbump mapping See also
*
DarkPlaces a 3D rendering engine based on sources fromQuake I code.External links
* [http://www.hkitchen.net/qfusion/ Hell’s Kitchen]
* [http://sourceforge.net/projects/l33t/ Download Qfusion at SourceForge]
*
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