- Tojanida
context
Infobox D&D creature
name=Tojanida
alignment=
type=Outsider
subtype=
source=
first=
mythical=
based=
wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG243.jpg
OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersTtoZ.html#tojanidaIn the
Dungeons and Dragons fantasy role-playing game , the tojanida is aturtle -like outsider from theElemental Plane of Water. It has a giant turtle/tortoise shell, which has 8 openings in itFact}, 4 at each end. The central body of the tojanida beneath the shell has 7 stems. 4 of those end in flippers, 2 end in large claws, and the last ends in a head with two eyes on stalks and a vertical mouth. It can rearrange its stems so that any of them fits through any of the 8 holes (note that this leaves one free). The tojanida is sea-green in color, with hints of violet and blueOr|date=March 2008.The tojanida is usually peaceful and lives like a normal aquatic creature. When attacked, however, it shows other properties. First off, approaching the tojanida is hard, as its stem rearrangement allows it to see in almost any direction at a whim. It can grab and grapple with its claw stems, and bite with the head stem. Its favorite tactic is to clutch an opponent, pull them into its shell, and then jet them out through the unusued opening. A tojanida can also unleash a cloud of ink.
Tojanidas speak Aquan and can be loquacious, but usually only on the subject of foodVague|date=March 2008.
They are neutral in alignment.
References
*Williams, Skip,
Jonathan Tweet , andMonte Cook . "Monster Manual " (Wizards of the Coast ,2000 ).
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