Ultima Online shard emulation

Ultima Online shard emulation

Fans of "Ultima Online" have reverse engineered the game to produce server emulators of the original Electronic Arts servers. With the modern server-emulation software available today, it is possible to customize most aspects of the game and support large numbers of concurrent players on a single server.

History

Shard emulation for "Ultima Online" got its start during the beta-stage of the game's development in 1996 and 1997, when a program called "Ultima Offline eXperiment" was released that allowed the players to setup offline servers the game client could connect to. The source-code for version three of this program was released under the GNU General Public License sometime in 1998, which spawned a host of forks, clones and complete reimplementations.

From the first shard emulator software appeared and until late 2005, [http://www.uox3.org/history/timeline.shtml more than 40 shard emulation projects] for "Ultima Online" came into existence, though in 2008 only a handful of those were still active.

Popularity

Some third-party servers claim to maintain high numbers of active accounts (upwards of 60,000 active accounts), online players (upwards of about 500 to 1000 average), and content (between 6 and 7 million items), rivaling Electronic Arts servers [cite web
url = http://www.runuo.com/freeshards.php
title = RunUO Free Shards
publisher = RunUO.com
date = unknown
accessdate = 2006-08-10
] [cite web
url = http://www.topshards.com/
title = Freeshard Topsite
publisher = TopShards.com
date = unknown
accessdate = 2006-08-10
] . It is possible to find complete and well-populated servers emulating the world as it was in the days before the as well as servers that provide support for all expansion packs to date. Some also provide a unique experience. The original branch of the popular "RunUO" server emulator will not be supporting "", so many shards may remain as they are. [http://www.sphereserver.net Sphere] , another popular emulator, has limited UOKR support, the same goes for the (less widespread) [http://www.polserver.com POL] .

Customization

Today, it is commonplace for many custom servers to not only feature custom game play, but also custom media, such as graphics and maps, as well. Almost all of the "Ultima Online" client files have been reverse engineered and editing software now exists to ease the development of custom media.

Legal issues

"Please note disclaimer: ."

Operating or playing on an emulated server may be in violation of the "Ultima Online" terms of service [cite web
url = http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=21&p_created=975433638
title = UO Terms of Service
publisher = Electronic Arts
accessdate = 2006-08-11
] , though some see the laws relating to this as being ambiguouscite web
author = Joe Blancato
url = http://www.escapistmagazine.com/print/4/26
title = The Highest Form of Flattery
publisher = The Escapist
date = 2 Aug 2005
accessdate = 2006-08-11
] and varied between countries. The creators of other games, such as "World of Warcraft" and "EverQuest", on the other hand, have had some success in shutting down emulated servers and have been actively doing so [cite web
author = United States Court of Appeals for the Eighth Circuit
url = http://www.ca8.uscourts.gov/opndir/05/09/043654P.pdf
title = "Davidson & Associates DBA Blizzard Entertainment, Inc.; Vivendi Universal Inc. v. Jung et al.", 422 F.3d 630 (8th Cir. 2005)
publisher = USCourts.gov
date = 2005
accessdate = 2006-03-22
] . The reverse engineering required to bypass the packet encryption may also be in violation of Digital Millennium Copyright Act (DMCA) in the United States, though many of the file formats were publicly posted before the DMCA took effectfact|date=September 2008.

See also: Server emulator - Legality

References


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