- ZÈRTZ
Infobox_Game
subject_name=ZÈRTZ
image_link=
image_caption=
designer=Kris Burm
publisher=Rio Grande Games Don & Co. Schmidt Spiele
players=2
ages=8 and up
setup_time= 2 minutes
playing_time= 30 minutes
complexity=Medium
strategy=High
random_chance=None
skills=Strategic thought
bggid= 528
bggxrefs=
footnotes="ZÈRTZ" is the third
game in the "GIPF" Project of six abstract strategy games.cite web
url=http://www.thegamesjournal.com/reviews/Zertz.shtml
title=ZÈRTZ Review
first=Mitch
last=Thomashow
publisher=The Games Journal
accessdate=2008-08-24] The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining theinitiative is of fundamental importance.Rules
Equipment
Playing pieces are six white, eight gray, and ten black
marble s, and (for the standard game) 37 rings, each of which can hold a marble. (Advanced players use up to 61 rings.)Setup
Players place the rings on a flat surface and arrange them as a packed
hexagon , as regularly as possible. This comprises the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. The marbles go into a shared pool.Object
The object is to capture four whites, or five grays, or six blacks, or three of each color. (A quicker variant can be played in which the object is to capture three white marbles, or four grays, or five blacks, or two of each color. See below.)
Dropping
If no jumps are available, the player whose turn it is must drop a marble of any color onto an empty ring of the board, and take a removable ring from the board. A ring is removable if it can be detached by sliding it away on the table surface without displacing other rings. If removing a ring produces a cluster of one or more rings, called an "island", with a marble on each ring in the cluster, all of these rings are also removed, and the player whose move created the island captures all the marbles on it.
If no ring is removable, the player's turn ends when he drops a marble. If no marbles are available in the shared pool, the player must drop one of his captured marbles instead.
Jumping
If any two marbles are adjacent on the board, and there is room for one to "jump" the other, landing on a ring immediately opposite the other, a player must jump instead of dropping. The jumping player captures any jumped marbles. The player must continue to jump with the same ball as long as additional jumps by the same ball are possible. If at any stage of jumping more than one jump is possible, the player may choose whatever direction he pleases; he must, however, continue jumping with the same ball for as long as at least one other ball is jumpable by that ball. (This is similar to the compulsory jumping rule in
Checkers .)No rings are removed on a jumping turn.
trategy
The basic strategy in "ZÈRTZ" is sacrifice. Because a player is forced to capture when possible, a common strategy is for one player to play so that the other must capture a piece of low importance. This moves other pieces into a position where the first player can then capture one or more pieces of higher importance. In addition, sacrifices are used to arrange pieces and gain time in preparation for capture by isolation. Frequently a game will end with one player forcing the other to repeatedly jump, gaining time to win with a capture by isolation.
Variants
Blitz
A short version of the game can be played using only 5 white marbles, 7 gray, and 9 black marbles. In this case, the goal is to capture only three whites, four grays, five blacks, or two of each color. This variant is described in the original edition as the "basic rules".
"ZÈRTZ"+11
This is the game of "ZÈRTZ" played with 11 extra rings, forming an irregular hexagon with sides alternating between 4 and 5 rings. This is the current standard for serious tournament play.
"ZÈRTZ"+24
This is "ZÈRTZ" played with 24 extra rings, forming a regular hexagon with 5 rings along each side. It has been suggested that this will eventually become the tournament standard ( [http://www.boardspace.net/cgi-bin/proposals.cgi?view=5] ).
References
External links
* [http://www.gipf.com/zertz/ The official "ZÈRTZ" site]
*bgg|528|"ZÈRTZ"
* [http://www.scat.demon.co.uk/zertz/strategy.htm A "ZÈRTZ" strategy guide]
* [http://www.gamerz.net/pbmserv/zertz.html Play "ZÈRTZ" on Richard's PBeM server]
* [http://www.boardspace.net/ Play "ZÈRTZ"] online atBoardspace.net , against human or robot opponents.
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