- Ghost Squad (arcade game)
Infobox VG
title=Ghost Squad
caption=
developer=Sega-AM2
publisher=Sega
designer=
engine=
version=
released= Arcade2004 2007 (Evolution) Wii
flagicon|JapanOctober 23 ,2007 flagicon|USANovember 20 ,2007 flagicon|EUJanuary 18 , 2008 flagicon|AustraliaJanuary 24 2008
genre=Rail shooter
modes=Single player , Multiplayer
ratings=flagicon|Australia OFCL: M
platforms=Sega Chihiro ,Wii
media=Wii Optical Disc (Wii)
requirements=
input=IR Light gun (Arcade), Wii Zapper (Wii )"Ghost Squad" is a
light gun rail shooter arcade game developed and published by Sega for the Chihiro board. A home version has been developed forNintendo 'sWii game console. [Adam, "Ghost Squad": Fish In A Barrel," "Game Informer" 177 (January 2008): 94.]Arcade edition
Sega first released "Ghost Squad" in 2004, and released "Ghost Squad Evolution" in 2007. [cite web | last = | first = | title = Ghost Squad Evolution Released | url=http://arcadeheroes.com/2007/04/19/ghost-squad-evolution-released/ | accessdate = 2007-05-24 ] "Ghost Squad" features a simulated IR light gun shaped similar to the standard issue weapon the game's protagonists use. This light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, and
iron sights . To ensure that the light gun fires accurately, a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components.Sega created "Ghost Squad" as a vehicle to recreate a consolefirst-person shooter in an arcade setting. It features different weapons, each with its firing and reload properties (i.e. long shot splash, long reload time) which affect its difficulty of use. "Ghost Squad" features three semi non-linear levels with adjustable difficulty and branching choices, ranging from the jungle, a government-restricted villa in hills, and inside anAir Force One flight. There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun'sforegrip .Data features
A data card is available for players to purchase at some arcades. This is used to save a player's customized character and score. The data card allows the player a maximum of 100 games and sixteen levels of difficulty. The 100 game limit does not apply in the Wii conversion.
Customizing the player's character involves changing the player's name, uniform or costume and weapon employed.
Players are also rewarded with an appropriate
military rank , from private tomarshal , when a game played results in a particularly good performance and score. Access to new weapons and costumes is granted when the next commensurate level is reached by the player.Most "Ghost Squad" cabinets in the United States do not have card slots. However, players have immediate access to four costumes, four guns, and the first four mission levels. Cabinets which are card-ready are sometimes notorious to having the card slots clogged by excess coins.
All 25 weapons, 14 costumes, and 48 difficulty levels (each mission has 16 difficulty levels) are instantly unlocked in "Ghost Squad Evolution". [ Source: [http://www.segaarcade.com/pdfs/ghostsquadevo/gse-brochure.pdf Ghost Squad Evolution] brochure, access date
July 15 ,2007 .] In non-IC card cabinets, players are issued a military rank as aforementioned depending on how well the player scored. [Source: Ghost Squad (non-IC card) and Ghost Squad Evolution cabinets, access dateJuly 15 ,2007 .]Wii edition
A Wii edition of the game has been developed and was released in Japan on
October 25 ,2007 , and in US onNovember 20 , 2007, selling 18,195 copies at launch in Japan. It uses the Wii Zapper as a multi-purpose tool to allow players easy control of targeting enemies, defusing bombs, and detaining hostages."Ghost Squad" takes advantage of the Wii Remote's pointer functionality, the nunchuk and the Wii Zapper giving players controller flexibility. In addition, the game features a pointer calibration mode, enabling players to use line-of-sight aiming and fire precisely where the Wii Remote is pointed. Should player feel their calibration is precise, they can turn off the on-screen pointer for more points.
Exclusive to the
Wii conversion of the game are four-player support (in Party Mode), and online high-score leaderboard support via theNintendo Wi-Fi Connection . [cite web |first= Matt |last= Casamassina | title=SEGA Announces Ghost Squad for Wii | url=http://wii.ign.com/articles/787/787072p1.html | publisher=ign.com | accessdate=13 May | accessyear=2007]Reception
"Ghost Squad" for the Wii received a metascore of 69 on
Metacritic . [ [http://www.metacritic.com/games/platforms/wii/ghostsquad?q=ghost%20squad Ghost Squad (wii: 2007): Reviews ] ] Eurogamer gave it 6/10. [ [http://www.eurogamer.net/article.php?article_id=90813 Ghost Squad Review - Page 1 // Wii /// Eurogamer - Games Reviews, News and More ] ]ee also
*
After Burner Climax
*The House of the Dead 2 & 3 Return References
External links
* [http://www.sega-ghostsquad.com/ Official website (available in Japanese or English)]
* [http://www.arcadebelgium.be/ab.php?l=en&r=art&p=revgs "Ghost Squad" review]
*KLOV game|id=13248
* [http://www.segaarcade.com/video/ghostsquadevo.aspx Ghost Squad Evolution] information page at Sega Amusements (English)
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