Isle of Dread

Isle of Dread

DnDmodule| module_title = Isle of Dread
module_

module_code = X1
module_rules = D&D Expert Set
module_character_levels = 3 - 7
module_campaign = Mystara
module_authors = David Cook, Tom Moldvay
module_first_published = 1981
series =

"The Isle of Dread" (ISBN 978-0935696301) is an adventure for the "Dungeons & Dragons" role-playing game,cite web
url=http://www.rpg.net/reviews/archive/10/10770.phtml
title=X1 The Isle of Dread / Torrents of Dread / Exploring the Isle of Dread
last=Bim
first=Hektor
year=2004
publisher=RPGnet
accessdate=2007-10-01
] and is also the name of the island where most of that adventure takes place. The adventure, which carries the module code "X1", was originally published in 1981. Written by David "Zeb" Cook [cite web
url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=502
title=David "Zeb" Cook ludography
publisher= Pen & Paper Database
accessdate=2007-10-06
] and Tom Moldvay, [citation
last1=Cook
first1=David "Zeb"
author1-link=David Cook (game designer)
last2=Moldvay| first2=Tom
author2-link=Tom Moldvay
title=The Isle of Dread
publisher=TSR, Inc.
year=1981
] [cite web
url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=694
title=Tom Moldvay ludography
publisher=Pen & Paper Database
accessdate=2007-10-01
] it is among the most widely circulatedcite web
url=http://www.wizards.com/default.asp?x=dnd/news/20070424a
title=Designer Tom Moldvay
last=Winter
first=Steve
year=2007
publisher=Wizards of the Coast
accessdate=2007-10-04
] of all "Dungeons & Dragons" adventures due to its inclusion as part of the "D&D Expert Set". [cite journal
title="D&D Clones"
journal=White Dwarf
issue=#24
year=1981
month=April/May
] cite book
last = Schick
first = Lawrence
title = Heroic Worlds
publisher = Prometheus Books
location = Buffalo, NY
date = 1991
pages = 148
doi =
isbn = 0879756535
] The island itself has, at different times, been located in both the "World of Greyhawk" and "Mystara" campaign settings.

Plot, theme and setting

"The Isle of Dread", like the "Expert Rulebook" it was usually purchased with, is meant to introduce players and dungeon masters who had up to that point only been familiar with dungeon crawl-style adventures, to wilderness exploration.cite web
url=http://index.rpg.net/display-entry.phtml?mainid=2945&editionid=3215
title=X1: The Isle of Dread (1980 TSR Edition)
year=1980
publisher=RPGnet
accessdate=2007-10-04
] cite journal
last =Ehara
first=Tadashi
title =Review: The Isle Of Dread (TSR)
journal =Different Worlds
issue =#12
pages =48
date =July, 1981
year =1981
] As such, the adventure has only a very simple plot, even by then-current standards.cite journal
last =Johnson
first =Forrest
author-link =
title =Review: X1: The Isle of Dread
journal =The Space Gamer
issue =#38
pages =33
date =April, 1981
year =1981
] The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it.

Typically, the characters will first make landfall near the more or less friendly village of Tanaroa, which is reminiscent of the village depicted in "King Kong", and after possibly dealing with some troublesome factions in the village, set out from there to explore the interior of the island. In the course of their explorations, they may find a number of other villages of intelligent creatures (though mostly not of familiar species like humans and elves), numerous hostile monsters and the treasures they guard, and a band of pirates. Many prehistoric creatures, including dinosaurs, are prominently featured, especially in the original printing of the adventure. Near the center of the island is a hidden temple inhabited by monstrous, mind-bending creatures known as kopru; the characters may stumble across it or learn that it is a source of problems for the other inhabitants of the isle, and the climax of the adventure typically consists of the characters exploring this temple, battling its inhabitants and uncovering its secrets.

Importance in "Dungeons & Dragons" history

"Isle of Dread" was the first published adventure for any version of "Dungeons & Dragons" to focus on wilderness exploration as a major theme. This would go on to be an important element in many other adventures, including most of the rest of the X series. It also introduced numerous creatures to the game for the first time, including the kopru and aranea, both of which went on to find a place in the Third Edition "Monster Manual"; the rakasta and phanaton, both of which would later appear as playable races in other "Dungeons & Dragons" products set in Mystara; and many others, including several types of dinosaurs.

The adventure came with a fairly detailed (for the time) map of a setting then called the "Known World", showing no less than 15 distinct nations on the mainland to the north, as well as much of the Sea of Dread in which the Isle of Dread could be found. These nations each received a paragraph or so of description near the beginning of the module. This, along with a few pages in the "Expert Rulebook" on one of these nations, was the first significant information to be made available on the world that was later known as Mystara.cite book
last = Schick
first = Lawrence
authorlink = Lawrence Schick
title = Heroic Worlds
publisher = Prometheus Books
location = Buffalo, NY
date = 1991
pages = 148
doi =
isbn = 0879756535
]

"Isle of Dread" was ranked the 16th greatest "Dungeons & Dragons" adventure of all time by "Dungeon" magazine in 2004, on the 30th anniversary of the "Dungeons & Dragons" game. [cite journal
title=The 30 Greatest D&D Adventures of All Time
last=Mona
first=Erik
author-link=Erik Mona
last2=Jacobs
first2=James
author2-link=James Jacobs
last3=et.al.
publisher=Paizo Publishing
year=2004
journal=Dungeon
issue=#116
]

Printings

Two very different-looking versions of this adventure were printed. [cite web
url=http://www.acaeum.com/ddindexes/modpages/x.html
title=Expert Series (X1 - X13, XL1, XSOLO, XS2)
publisher = The Acaeum: Dungeons & Dragons Knowledge Compendium
accessdate=2007-10-01
] The 1981 version has a predominantly blue border with cover artwork by Jeff Dee. This version is laid out in the style characteristic of early "D&D" adventures (for example, it had no "Dungeons & Dragons" logo, a diagonal strip in the top left corner indicated which edition of the game it was for, and the back cover featured an illustration and a list of other "D&D" products of the time). This was packaged with the original version of the Expert set, by David "Zeb" Cook, and was also available separately (as was the corresponding version of the Expert Rulebook). It was often sold already three-hole punched. This version actually has several distinguishable printings of its own.

The second version, which first appeared in 1983, was packaged with the revised version of the "Expert Set" by Frank Mentzer. Its cover featured a red-orange border and cover artwork by Timothy Truman. The revised version used the layout elements that were typical of mid-1980s "Dungeons & Dragons" adventures (for example, the game's then-current logo was prominently featured on the cover, the diagonal strip was replaced with a horizontal one across the top, and the back cover featured no illustration but did have a text description of the adventure). There are a few minor differences besides appearance between this and the earlier version, including the replacement of a few monsters, and a mapping error that makes part of the final temple appear to be completely inaccessible.

Use of the setting in later "D&D" products

The Isle is also a minor encounter area in the later adventure "Lathan's Gold", [citation
last=Rasmussen
first=Merle M.
title=Lathan's Gold
publisher=TSR, Inc.
year=1984
] and receives some further mention in several later "D&D" products such as the "Poor Wizard's Almanac" series.

"Dungeon" magazine

More recently, issue #114 of "Dungeon" magazine featured an update on the Isle of Dread as a "Greyhawk" setting, a remake/sequel to "Isle of Dread" entitled "Torrents of Dread", [cite journal
last=Vaughan
first=Greg A.
title=Torrents of Dread
journal=Dungeon
issue=#114
publisher=Paizo Publishing
year=2004
] and a poster-style map of the island (and some smaller, surrounding islands).

In this update, the island was located in the Densac Gulf, a region bordered by the Azure Sea to the north, the Pearl Sea to the south, the Amedio Jungle to the west and Hepmonaland to the east. This large expanse of ocean contains several island chains, one of which is the Isle of Dread itself. The update details a kopru plot that destroyed the city of the original Olman settlers through the power of a giant black pearl imbued with the influence of Demogorgon, the demonic god of the kopru. Today, the isle is a mad collection of kopru and other aquatic races, demonic beings, dinosaurs, and savage Olman natives. [cite journal
last=Holian
first=Gary
author-link=Gary Holian
title=Exploring the Isle of Dread
journal=Dungeon
issue=#114
publisher=Paizo Publishing
year=2004
]

In the announcement for "Dungeon"'s "Savage Tide" Adventure Path, Erik Mona mentioned that the Isle will be prominently featured in "Savage Tide". Though most place names and other such references will be to the "World of Greyhawk" setting, Mona has stated that there will also be a number of "Mystara" references, in something of a homage to the Isle's roots.

The first "Savage Tide" adventure set on the Isle of Dread is "Here There Be Monsters", found in "Dungeon" #142 (January 2007). The Isle of Dread remains the setting for the next three adventures: "Tides of Dread," in issue #143; "The Lightless Depths," in issue #144; and "City of Broken Idols," in issue #145.

References

Further reading

*Frazier, Jacob. "The Ecology of the Isle of Dread." "Dragon" #351 (Paizo Publishing, 2007).


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