- Apidya
Infobox VG
title = Apidya
developer = Kaiko
publisher =Play Byte ,Team17
designer =
engine =
released = 1992
genre =Shoot-em-up
modes =Single player ,Multiplayer
ratings =
platforms =Amiga ,Atari ST
media = Twofloppy disk s
requirements =
input =Apidya is a horizontally-scrolling shoot-em-up
computer game developed by Kaiko and released byPlay Byte in1992 for theAmiga andAtari ST .The player controls a magical
honeybee that can spit damaging energy projectiles. There are five levels in the game, and each level is divided up into a number of stages (usually three). There are also a number of secretbonus level s.At the end of every stage is a different boss, which must be defeated to progress to the next stage or level.
Gameplay
The gameplay is standard for a horizontally-scrolling shooter, with some elements borrowed from early, classic shoot 'em ups.
The game uses the power-up bar system pioneered by "
Gradius ". Destroyed enemies sometimes leave behind a power-up in the form of a red-and-yellowflower . The player may collect these flowers and activate new weapons and enhancements using the power-up bar at the bottom of the screen.The game also uses a 'build-up' weapon very similar in operation to the 'beam' weapon in "
R-Type ". If the fire button is held down for a second or two, the player's bee makes a hissing noise. Releasing the fire button will then cause the bee to fire a large, organicrocket which can wipe out waves of small enemies, or damage larger ones.The game consists of five levels: a meadow, a pond, a sewer pipe filled with mutated enemies, a bio-technological machine, and a final level where the player must battle five final bosses. In the first two levels, nearly all the enemies are real
insect s andanimal s that can be found in a meadow or pond. During Techno Party, the bee morphs into a more mechanised form for the duration of that level.Miscellaneous information
The musical soundtrack to the game was composed by renowned game musician
Chris Hülsbeck . An Apidya suite was performed live by a full symphonic orchestra in 2003 at theSymphonic Game Music Concert -series in Leipzig, Germany. Recently it has been announced that music from Apidya will be a part of the PLAY! AVideo Game Symphony concert in Stockholm, Sweden as well.When the difficulty is set to "Easy", the game skips the last level and the ending sequence, and goes straight to the end credits.
In
2002 , Stefan Becker began writing a PC remake of "Apidya" called "Apidya 2002", using graphics and sound ripped from the original game.The name "Apidya" appears to be styled after Japanese. The four
katakana characters on the title screen, アビヂャ (pronounced "abija" but romanized "abidya" under the Nihon-shiki system), might be an attempted transliteration of the Latin "Apidae ", which is the name of the taxonomic family to which the honey bee belongs.External links
* [http://apidya.vg-network.com/ Project: Apidya] - homepage of "Apidya 2002", a fan remake in progress
* [http://avians.net/~hawthorn/apidya/ An Apidya Fansite]
* [http://www.girv.net/blog/archives/apidya-lost-bonus-level-uncovered-after-16-years.html Apidya lost bonus level uncovered after 16 years]
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