- Street Fighter Anniversary Collection
Infobox VG
title = Street Fighter Anniversary Collection
developer = Capcom Production Studio 1
publisher =Capcom
distributor =
released = flagicon|United StatesAugust 31 ,2004 (PS2) flagicon|JapanOctober 28 ,2004 (Xbox) flagicon|EuropeOctober 29 ,2004 (Xbox) flagicon|United StatesFebruary 22 ,2005 (Xbox)
genre = Fighting
modes =Single player ,Multiplayer (online modes for Xbox)
ratings = ESRB: Teen (T)
platforms =PlayStation 2 ,Xbox
preceded by =
followed by ="Street Fighter Anniversary Collection" is a bundle of two "Street Fighter" games: "Hyper Street Fighter II: The Anniversary Edition", and a port of "". It was released for the
PlayStation 2 andXbox , both versions are nearly identical, but for the latter version offering online competitive play. The PlayStation 2 version of the bundle was only released inNorth America , since the PS2 versions of "Hyper Street Fighter II" and "3rd Strike" were released as separate stand-alone games inJapan and thePAL region ("Hyper" only). The Xbox version of the bundle was released in all three regions.The initial Japanese release for Xbox was pulled from shelves within a week of release due to a sound bug. Though initially this was believed to be because the title was discovered to be region-free, Capcom confirmed the title's lack of regional lockout was not a mistake, but an intentional decision by the company. [cite web | url = http://www.gamespot.com/xbox/action/streetfighteranniversarycollection/news.html?sid=6111875 | title = Region-free Street Fighter on the Xbox recalled | author = Kohler, Chris | publisher = "
GameSpot " | date = November 16, 2004 | accessdate = 2006-08-11 ]The Xbox title is backwards compatible with the
Xbox 360 .Games
Hyper Street Fighter II: The Anniversary Edition"
"Hyper Street Fighter II" is an arranged version of "Super Street Fighter II Turbo" that allows players to select from all playable incarnations of the characters that were featured in the five arcade installments of "Street Fighter II". An earlier form of this concept was featured in the compilation "Street Fighter Collection 2" (for the
PlayStation ), which included a "Deluxe Versus Mode" allowing two players to fight each other using characters from the first three versions of the game. Although originally released as a PlayStation 2 game inJapan , it saw a limited arcade release in Japan andAsia ."Hyper" allows players to select from up to five different incarnations of the character roster: the original "Street Fighter II", "Champion Edition" ("Dash" in Japan), "Hyper Fighting" ("Dash Turbo" in Japan), "Super" and "Super Turbo" ("Super X" in Japan). Each version of the characters play exactly as they were featured in said game (albeit minor bugs/changes, such as "Old Sagat"'s "Tiger Shots" and Vega's "Wall Dive" command), including the use of the same animation frames and voice actors. Players can pit a character from one version against one from another from a different game (i.e: "Champ" Ken vs. "Super" Cammy, "Normal" Guile vs. "Turbo" Chun-Li). Rules from each game apply when selecting one's roster (for example, one cannot choose the same character as the other player if both are playing on "Original" or play as the four bosses). In the single player game, all the opponents faced are in "Super Turbo" mode.
The fighting arenas use the same backgrounds and graphics from "Super Turbo" but restores a few breakable elements not seen since the original "Street Fighter II": the
Fūrinkazan signs in Ryu's stage; the dual barrels and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as "Super Turbo". The game also allows the option to set between CPS,CPS-2 and arranged renditions of the game's soundtrack (the arranged versions are taken from the 3DO version of "Super Street Fighter II Turbo"). When using the CPS orchestration, there are new pieces created exclusively for this game as the "New Challengers" characters were not present in any CPS title and thus did have any CPS arrangements for their themes prior to this game.In addition, the game also includes the opening and ending sequences from all five "Street Fighter II" games and an edited version of "" as bonuses.
"Street Fighter III 3rd Strike: Fight for the Future"
The port of "Street Fighter III: 3rd Strike" is primarily the same as the
Dreamcast version of the game from2000 , with the added post-match grading system, increased hit detection accuracy with the Progressive Hit Frame System, and other extras over the arcade original. Additionally the Xbox version could be played online via Xbox Live.References
External links
* [http://ww2.capcom.com/sfac/ Capcom's official site for SFAC]
*moby game|id=/street-fighter-anniversary-collection|name="Street Fighter Anniversary Collection"
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