- Re-Mission
Infobox VG
title = Re-Mission
publisher =HopeLab
developer = Realtime Associates, Inc.
released =April 3 ,2006
genre =Third-person shooters ,Serious games
modes =Single player ,multiplayer
ratings =ESRB : Teen(T)
platforms = Windows
media =CD (4) orDVD (1)
requirements = 1.4GHz CPU , 256 MBRAM , 100MBhard disk space (DVD only; 4 GB for CD),Direct3D video card w/64MBVRAM ,DirectX 9.0c, DirectX compatible sound card
input = Keyboard,mouse ,joystick The Re-Mission video game for teens and young adults with
cancer was released by the nonprofitHopeLab on April 3, 2006. The game is aMicrosoft Windows basedthird-person shooter based in theserious games genre. The game was conceived by PamOmidyar and designed based on HopeLab research, direct input from young cancer patients and oncology doctors and nurses, and game developerRealtime Associates , among others. The game was designed to engage young cancer patients through entertaining game play while impacting specific psychological and behavioral outcomes associated with successful cancer treatement.Research
HopeLab conducted an international, multicenter randomized controlled trial to gauge the efficacy of Re-Mission as it relates to compliance with prescribed
chemotherapy andantibiotic treatments, cancer-related knowledge, andself-efficacy . The study enrolled 375 cancer patients aged 13-29 at 34 medical centers in theUnited States ,Canada , andAustralia . Subjects received either computers pre-loaded with a popular commercial video game (thecontrol group ) or computers preloaded with the same control game plus Re-Mission. Study results indicated that playing Re-Mission led to more consistent treatment adherence, faster rate of increase in cancer knowledge, and faster rate of increase in self-efficacy in young cancer patients. These findings were published in August 2008 in thepeer-reviewed medical journal Pediatrics. Notably, to ascertain treatment compliance, researches used objectiveblood tests to measure levels of prescribed chemotherapy in the bodies of study participants rather than subjective self-report questionnaires, and electronic pill-cap monitors were used to determine utilization of prescribed antibiotics. Researches concluded that a carefully designed video game can have a positive impact on health behavior in young people with chronic illness and that video-game–based interventions may constitute a component of a broader integrative approach to healthcare that synergistically combines rationally targeted biological and behavioral interventions to aid patients in the prevention, detection, treatment, and recovery from disease. [http://pediatrics.aappublications.org/cgi/content/full/122/2/e305]HopeLab is conducting additional research to understand the
mechanisms of action that make Re-Mission effective. [http://www.hopelab.org/our-research/re-mission-attitudes-study-in-the-brain/] Results of anfMRI study of Re-Mission showing the impact of the game on neurological processes were presented in August 2008 at the 10th International Congress of the Society of Behavioral Medicine. [http://www.icbm2008.jp/index.html] This research is intended to inform HopeLab's development of the next version of Re-Mission currently underway.Distribution
HopeLab makes Re-Mission available at no charge to young people with cancer and their families, as well as oncology healthcare workers and institutions around the world. Copies are also distributed at no charge to others, though donations are accepted. The game can be donwloaded or ordered at [http://www.re-mission.net re-mission.net] in English, Spanish, or French. The Re-Mission website also includes an
online community where teens and young adults can share information and support each other. As of August 2008, more than 126,000 copies of Re-Mission had been distributed in 81 countries, placing it among the most successful serious games to date. HopeLab engages organizations and individuals worldwide to fasciliate distribution of the game to teens and young adults with cancer. On May 30, 2007, CIGNA HealthCare announced a partnership with HopeLab in which CIGNA distributes copies of Re-Mission to its members at no cost. [http://newsroom.cigna.com/article_display.cfm?article_id=715] HopeLab has also partnered with Starlight Children's Foundation and the ESA Foundation to distribute Re-Mission.Trivia
* "Re-Mission" is also believed to be the only game in which stool softener can be used as a weapon.
References
External links
* [http://www.re-mission.net/ Official game website]
* [http://www.hopelab.org/ Official website of HopeLab]
* [http://www.rtassoc.com/ Official website of Realtime Associates, Inc.]Articles
* [http://seriousgamessource.com/features/feature_100606_gfh1_1.php "Games for Health Keynote Speaker Steve W. Cole on ReMission"] by Erin Hoffman, Serious Games Source (November, 2006)
* [http://www.washingtonpost.com/wp-dyn/content/article/2006/10/20/AR2006102001328.html "Video Games Aim to Hook Children on Better Health"] by Christopher Lee, The Washington Post (October 21, 2006)
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