- Artificial human companion
Artificial human companions may be any kind of
hardware orsoftware creation designed to give companionship to a person. These can includedigital pet s, such as the popularTamagotchi , orrobot s, such as the well-knownSony AIBO . Virtual companions can be used as a form ofentertainment , or they can be medical or functional, to assist the elderly in maintaining an acceptable standard of life.Introduction
Senior citizens make up an increasing percentage of the population in the Western nations, and, according to [http://www.di.unito.it/~liliana/TV03/FINAL/masthoff.pdf Judith Masthoff] of the
University of Brighton , they tend to live alone and have a limited social network. Studies also show that those elderly living in such circumstances have an increased risk of developing depression anddementia and have a shorter life span than more socially connected seniors.It has been known to gerontologists for some time that
pet s, particularly those such ascat s anddog s that exhibit a range ofbehavior s andemotion s, help prevent depression in the elderly. Studies also show some beneficial results from electronic pets such asSony 'sAibo andOmron 's NeCoRo; however, the therapeutic value of such artificial pets remains limited by the capabilities oftechnology .Television viewing among the elderly represents a significant percentage of how their waking hours are spent, and the percentage increases directly with age. Seniors typically watch TV to avoid loneliness; yet TV limits social interaction, thus creating a vicious circle.It is Masthoff's contention that it is possible to develop an interactive, personalized form of television that would allow the viewer to engage in natural
conversation and learn from these conversations.Such applications have been with us for decades. The earliest, such as the "psychologist" program "
ELIZA ", did little more than identify key words and feed them back to the user, but even forty years ago Colby'sPARRY program at Stanford university, far superior to ELIZA, exhibited many of the features researchers now seek to put into adialog system , above all some form of emotional response and having something "it wants to say", rather than being completely passive like ELIZA. The Internet now has a wide range ofchatterbots but they are no more advanced, in terms of plausibility as conversationalists, than the systems of forty years ago and most users tire of them after a couple of exchanges. Meanwhile, two developments have advanced the field in different ways: first, theLoebner Prize , an annual competition for the best computer conversationalist, substantially advanced performance. Its winners could be considered the best chatterbots, but even they never approach a human level of capacity as can be seen from the site.Secondly a great deal of industrial and academic research has gone into effective conversationalists, usually for specific tasks, such as selling rail or airline tickets. The core issue in all such systems is the
dialog manager which is the element of system that determines what the system should say next and so appear intelligent or compliant with the task at hand.This research, along with work on computing emotion, speech research and Embodied Conversational Agents (ECAs) has led to the beginnings of more companionable systems, particularly for the elderly. The EU supportedCompanions Project is a 4-year, 15-site project to build such companions, based at theUniversity of Sheffield .ee also
*
Digital pet
*Eccky
*Ludobot
*Tamagotchi
*Virtual Woman External links
* [http://www.us.aibo.com Aibo — an artificial dog]
* [http://www.omron.com/news/n_161001.html NeCoRo — an artificial cat]
* [http://www.alicebot.org Alice and her friends — artificial people]
* [http://www.companions-project.org]
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