Allip

Allip

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notable = April 2008
plot = April 2008
synthesis = April 2008
context = April 2008

Infobox D&D creature
name=Allip
alignment=Neutral Evil
type=Undead
subtype=
source=
first=
mythical=
based=
wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG10.jpg
OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersA.html#allip

In "Dungeons & Dragons" an allip is an undead creature, the spectral remains of someone driven to suicide by madness in life. They are found on any land, and underground, they are solitary, and carry nothing with them, despite having the intellect of a human. [ [http://www.d20srd.org/srd/monsters/allip.htm Allip] – d20 System Reference Document entry]

Appearance

In the third edition (and later) Monster Manual, an allip is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical ghost- it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves. The more recent Monster Manuals use the same image that was used in the earlier ones, despite it not matching the newer description.

Madness

It is incorporeal, and cannot deal any physical damage. When it hits a creature it causes it to take wisdom damage, and anyone trying to read an Allip's mind, or do something similar, will take wisdom damage as well. This is because, in Dungeons and Dragons, the Wisdom ability score is tied to sanity, and, as a creature loses Wisdom, it becomes more and more insane. Another aspect of the madness of the allip is the way that it constantly babbles incoherently. This can cause a hypnotic effect upon those who hear it. [Williams, Skip, Jonathan Tweet, and Monte Cook. "Monster Manual" (Wizards of the Coast, 2000).]

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