Kool-Aid Man (video game)

Kool-Aid Man (video game)

Infobox VG
title = Kool-Aid Man


developer =
publisher =
designer = Steve Tatsumi (Atari 2600 version)
Vladimir Hyrcenko (Intellivision version)
engine =
released = vgrelease|NA=1983 (Atari 2600) [cite web | url = http://www.gamefaqs.com/console/a2600/data/584836.html| title = Release date (Atari 2600) | publisher = Game FAQs| date = | accessdate = 2008-08-28]
vgrelease|NA=1983 (Intellivision) [cite web | url = http://www.gamefaqs.com/console/intellivision/data/576917.html| title = Release date (Intellivision) | publisher = Game FAQs| date = | accessdate = 2008-08-28]
genre = Action
modes = Single-player
ratings =
platforms = Atari 2600, Intellivision
media = Cartridge
requirements =
input = Joystick

"Kool-Aid Man" is an Atari 2600 video game based upon the television commercial character Kool-Aid Man. A second, unique video game cartridge was also made for the Intellivision.

The premise of the game is that the so-called "Thirsties" want a drink, and the player must not bump into them when they begin to drink out of the pool, in order to repel them (thus preventing them from draining the contents of the pool). If the player touches a Thirstie who is not drinking from the pool, he will be bounced away. In order to complete a given stage, the player needs to quench the thirst of about 30 Thirsties. The player loses either by running out of time, or by running out of pool water. Quenching 30 Thirsties takes the player to a faster stage. The pool is technically a "life bar" for Kool-Aid Man. The party's over if the pool is drained, and that is exactly what the Thirsties want; the pool's water.

References


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