Alien Breed 3D

Alien Breed 3D

Infobox VG
title = Alien Breed 3D


developer = Team17
publisher = Ocean Software
designer =
engine =
released = 1995
genre = First-person shooter
modes = Single-player, two-player via network connection (Co-operative and Competitive)
ratings = N/A
platforms = Amiga 1200/4000, Amiga CD32
media = 3 floppy disks or 1 CD-ROM
requirements = 2 MB RAM (4 MB recommended), AGA Chipset
input = Joystick, CD32 Joypad (optional), Keyboard, Mouse

"Alien Breed 3D" (sometimes "AB3D") is the fourth game in Team17's "Alien Breed" franchise, a series of science fiction-themed shooters largely inspired by the "Alien" films. It was published in 1995 by Ocean Software, and is the first 3D game in the series. This is also notable for being the first game Team17 did not self-publish.

Team17 made the sourcecode for "AB3D" freely available in 1996.

Gameplay

The surging popularity of FPS games such as "Doom", and the appearance of other "Doom" clones for the Amiga such as "Gloom", resulted in Team17 developing "AB3D". Their aim was to not only meet but exceed the capabilities of "Doom's" engineFact|date=February 2008, a goal which they succeeded in achieving. "AB3D" is capable of maps of varying depths with platforms and floors above others, something the "Doom Engine" was not capable of. The graphics, although rendered at 2x2 pixel depth in small window, were considered excellent for the Amiga 1200/Amiga CD32Fact|date=February 2008.

The game also gives the player a sense of freshness with regards to the series. None of the characters or locations from previous "Alien Breed" games make appearances, and there are also more varieties of aliens in this game. "AB3D" can be considered a reboot of the franchise.

See also

* Team17

References

* [http://www.petergordon.org.uk/readme.php?file=files/pab3d1_1.txt PeterGordon.org.uk ReadMe for PatchAB3D]


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