Two Worlds

Two Worlds

Infobox VG
title = Two Worlds


caption = European Two Worlds PC Cover
developer = Reality Pump
publisher = SouthPeak Interactive
designer =
engine =
released = Microsoft Windows
flagicon|GermanyMay 9, 2007cite web|url=http://www.2-worlds.com/|title=Official Two Worlds website|accessdate=2007-07-07]
Microsoft Windows, Xbox 360
flagicon|USAAugust 24, 2007 [http://www.2-worlds.com/ Official Two Worlds website] (Official News Article)]
flagicon|CAN August 27, 2007
flagicon|EU August 29, 2007
flagicon|AUS September 7, 2007
flagicon|UK September 7, 2007
Playstation 3Fact|date=July 2008
flagicon|USATBA, 2008Fact|date=July 2008
genre = RPG
modes = Single-player, Multiplayer (8 Maximum)cite web|url=http://www.southpeakgames.com/TwoWorlds/TwoWorlds.html|title=Publisher's information page|accessdate=2007-07-07]
ratings = ESRB: M
platforms = Xbox 360, Microsoft Windows
media = DVD
requirements = 2.0 GHz processor; 512 MB RAM; Graphics card with Shader Model 2.0 or higher; PhysX physics accelerator
input =
version = 1.6 [cite web|url=http://www.2-worlds.com/_load_txt.php?act=new&a=show&p=119&l=en|title=Update Announcement|accessdate=2007-07-07]

"Two Worlds" is a computer role-playing game developed by Reality Pump and published by SouthPeak Interactive for the Xbox 360 and PC.A Playstation 3 version was slated for release in 2008, but was pushed back to 2009.Fact|date=July 2008

Gameplay

"Two Worlds" gameplay takes place in a real-time three-dimensional fantasy landscape. As such it has drawn comparison with "" [ [http://www.gamespot.com/pc/rpg/twoworlds/review.html?sid=6178016 Two Worlds for PC Review - PC Two Worlds Review ] ] .

Much like in Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. There is however, a core quest, centering around rescuing the protagonist's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of the orcs.

The game does not utilize the fixed character classes like other role playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, leading to a variety of game play styles and approaches.

The world the game takes place in is called Antaloor. While traveling through the game the player will encounter new teleports, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. Teleports allow rapid travel between explored regions. Horses are available for the player to ride as well as other animals/creatures, though a number of commentators have lamented the clumsy controls when mounted.

Death in the game leads to resurrection at a nearby shrine; these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity.

There are various creatures in "Two Worlds". Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated. [cite web | url=http://xbox360.ign.com/articles/783/783189p1.html | title=IGN: Two Worlds Preview | publisher=IGN | date=2007-04-24]

Beyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of his liking, and explore at will. The player may choose to act as a righteous hero and be honored amongst the population, or devilishly evil and feared, through reputation gained by completing certain quests. However, the path chosen will have consequences on the outcome of the game.

Alchemy

"Two Worlds" has an alchemy system that allows the player to combine ingredients to make potions, weapon enhancements, traps, and bombs. Spending Skill Points on the Alchemy Skill or using more ingredients will result in more powerful potions. Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground. Some potions can have permanent effects such as a boost to strength or health.

Factions

There are seven factions within the game for which the player can complete quests to gain reputation.cite web | url=http://xbox360.ign.com/articles/786/786610p1.html | title=IGN: Building Two Worlds | last=Goldstein | First=Hilary | publisher=IGN | date=2007-05-09] These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan.

The Brotherhood is a mercenary society, similar to Oblivion's Fighters' Guild. In the main cities of the game their location can be identified by their signature red banners. Brotherhood locations in cities will usually have a trainer that offers to teach the various combat skills for a small fee, and Brotherhood shops will have the largest selections of weapons and armor.

The Society is Two Worlds' answer to the Guild of Mages seen in most RPGs. In the main cities their location can be identified by blue banners. The Society locations will usually have a trainer that offers to teach the various schools of magic for a small fee. Society shops will have robes, staffs, and spells for sale.

The Merchants Guild is a guild of traders and merchants. In the main cities their location can be identified by banners emblazoned with scales. The Merchant Guild shops offer a general assortment of goods. The higher the rep in the merchants guild the cheaper it is to buy supplies.

The Giriza is the equivalent of the Thieves' Guild. The members wear distinctive red hoods and the Giriza shops are a good source for lock picks and other thievery-related goods. Giriza trainers offer knowledge in the stealthy arts. The higher the rep the more you can sell your goods for.

The Necromancers are the only source that will teach the ability to use the Necromancy School of Magic, but are generally shunned by polite society. The Society makes a point of stopping Necromancers from completing their goals.

The House Skelden and the Karga Clan are two competing factions in the northern reaches of the human half of the world. The Karga Clan are the former ruling house that was supplanted by the King and Council with the House Skelden.

The player can choose to work with any faction to achieve specific goals in the main quest. As is typical for the genre, players generally earn reputation with a faction by completing appropriate quests.

Regression

Should a player decide that they are unhappy with their ability and skill point distribution, there are NPCs called "skill changers" in some of the larger cities that offer a "regression", which allows redistribution of some skill points for a certain price. Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience.

Multiplayer

A multiplayer element is included, though it is not of the MMO type. Activities include horse racing, combat and quests. Single-player and multi-player characters are kept separate and not shared between modes.

While the Xbox 360 version is limited to eight players, the PC version allows a significantly greater number. However, they must be grouped into parties of no more than eight.

Reception

Upon initial release, Two Worlds received less than favourable ratings for the PC version from most game reviewers. However, since release, there have been numerous patches to improve the gameplay, graphics, and controls. The most recent patch brings the game to version 1.7.

In the US, initial reception to the PC version was mixed with an average critic score of 65% based on 23 reviews at Game Rankings while the Xbox 360 version however received more negative feedback with an average score of 50% based on 51 reviews. [cite web | url=http://www.gamerankings.com/htmlpages2/932336.asp | title=Two Worlds at Game Rankings | publisher=Game Rankings | date=2007-09-15] Gamespot gave Two Worlds a 7.5 for the PC version, and a 7 for the Xbox 360 version. IGN gave the PC version 7.3, and the Xbox 360 version 6.8 [cite web | url=http://search.ign.com/products?query=two+worlds | title=IGN: Two Worlds on IGN | publisher=IGN | date=2007-09-14] , while Gamespy gave the game 1 star. Gameplasma gave the game a similar 7.4 for PC [cite web | url=http://www.gameplasma.com/reviews.php?do=view&id=410 | title=Gameplasma: Two Worlds PC Review | publisher=Gameplasma | date=2008-02-10] but a 5 for the Xbox 360. [cite web | url=http://www.gameplasma.com/reviews.php?do=view&id=2 | title=Gameplasma: Two Worlds Xbox 360 Review | publisher=Gameplasma | date=2007-09-11] In Germany however, where Two Worlds was first released, reception was much more positive, receiving scores between 80% and 93% by over 50 different websites and reviewers. [cite web | url=http://www.2-worlds.com/ | title=Two Worlds | publisher=Two Worlds official website; click on Reviews at the right-hand side. | date=2007-09-14] In OXM, Two Worlds was given a score of 6.0.

GamePro labled Two Worlds as number 9 of top ten worst games of 2007. The list feature the cd being cut in half by a cutter.

In August 2008, a new version of the game including two multiplayer add-ons was released. Honest Gamers awarded the new package 5 out of 10, one mark above that awarded to the original title. [cite web | url=http://www.honestgamers.com/systems/content.php?review_id=7400&platform=PC&abr=PC&gametitle=Two+Worlds%3A+Epic+Edition | title=Two Worlds: EPIC Edition review | publisher=Honest Gamers. | date=2008-09-22]

References

External links

* [http://www.2-worlds.com/ Official site]
* [http://www.realitypump.pl/en/index2.php Reality Pump]
* [http://www.southpeakgames.com/ SouthPeak Games]
* [http://www.zuxxez.com/ ZUXXEZ]
* [http://aeons.planetquake.gamespy.com/rpgs/2wimap.php?IMENU=7_1&I
]
* [http://www.twoworldscraft.com/alchemy/s/68e7e3538bfd3c1b835710c20a037d27 Two Worlds Craft]
* [http://koj.storm.prohosting.com/ Knights of Justice Guild]

Developer Interviews

* [http://www.gamingtarget.com/article.php?artid=6186 Gaming Target Interview with Reality Pump]
* [http://www.xboxexclusive.com/news.php?id=1774 XboxExclusive.com Interview with developer]


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