- Sadness (video game)
Infobox VG
title = Sadness
developer =Nibris
publisher = TBA
distributor =
designer =
engine = Gamebryo
version =
release date = Fall 2009
genre =Survival horror
modes =Single player
ratings =
platforms =Wii
media =
requirements =
input ="Sadness" is an upcoming video game for the
Nintendo Wii by Polishvideo game developer Nibris . According to Nibris head Piotr Orłowski, "The scenario will have associations withnarcolepsy ,nyctophobia andparanoid schizophrenia . The scenario will surprise you." According to a Nibris press release, "Sadness" will take place beforeWorld War I in a Slavic country.Frontline Studios had previously signed a deal to co-produce "Sadness". However, as of March 17th 2007, the companies parted ways due to "artistic differences".
In early July 2008, Nibris relaunched their website, confirming in the FAQ section that "Sadness" is still in development with a projected release date of Autumn 2009. [ [http://nibris.net/projekty_sadness_en.html Sadness mini site at Nibris.net] first accessed 3/7/2008]
tory
Set in pre-WWI Eastern Europe, "Sadness" follows the story of Maria, a woman who has to protect her
narcoleptic son Alexander after their train derails in the countryside. Their subsequent adventures are based on Slavic legends.Gameplay
According to an interview with
IGN [cite web | title= Upstart Studio Targets Revolution | publisher=IGN | url= http://revolution.ign.com/articles/694/694589p1.html] , the game is meant to scare the player by atmosphere and not by violence. Various actions include slitting the throat of enemies with glass or throwing a rope over a wall using the similar motion with the controller. Nibris also stated that the game will have a special way to save progress. This will happen automatically, at specific moments unknown to the player. Piotr Bielatowicz, a game designer for "Sadness", stated "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in "Sadness". We want the player to feel that he is participating in events, not merely playing a game."Unlike other
third person games, "Sadness" will not make use of a heads up display to allow greater immersion.Creatures
Werewolves will make an appearance in the game, but will be slightly altered from the common werewolf. The werewolf is born human and when mature will change on a full moon. Another change is that they do not regenerate after death.Likho , a creature that appeared in concept art for the game, is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.Visual style
Visually the game is to be a
black-and-white stylizedgothic horror . [cite web | title= Sadness In Black and White | publisher= Advanced Media Network| url= http://wii.advancedmn.com/article.php?artid=6561] On April 10, 2006, Nibris released a video trailer "based-on" "Sadness". [ [http://www.gametrailers.com/gamepage.php?id=2625] ]Nibris announced that a trailer would be revealed with in-game footage before the end of 2007. [cite web | title= First Sadness Trailer This Year | publisher= Cubed³| url= http://www.cubed3.com/news/7389/1/First_Sadness_Trailer_This_Year] However, no such trailer was released.
Recently, three in-game screenshots have been released on Nibris' official "Sadness" page [cite web | title= Another nibris sadness screen page | publisher= nibris| url= http://nibris.net/projekty_sadness_en.html#screens] as well as the announcement that "Sadness" would be using the
Gamebryo middleware engine for Wii [cite web | title= GAMEBRYO BREATHES LIFE INTO Wii’S FIRST BLACK-AND-WHITE HORROR TITLE| publisher= Emergent| url= http://www.emergent.net/en/News/Press-Releases/GAMEBRYO-BREATHES-LIFE-INTO-WiiS-FIRST-/]References
External links
* [http://www.nibris.net/ Nibris.net]
* [http://media.wii.ign.com/media/816/816122/vids_1.html Sadness Wii trailer]
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