- Arnold Greenberg
Arnold Greenberg is an American
businessman best known as theCEO ofColeco in the 1970s and 1980s. He began his career inlaw but joined Coleco, a family toy business, in 1966. He worked aggressively to gain a large share of thevideo game market while maintaining Coleco's position as a manufacturer of other toys. Greenberg's drive to develop and market the Adam Computer in 1982 and 1983 eventually led the company into bankruptcy.Early life and career
Arnold Greenberg was born in the United States to Russian immigrant parents. His father, Maurice Greenberg, started
Coleco .Arnold Greenberg entered
law and practiced until 1966. He then joined Coleco, where he quickly came to dominate the company as its driving force and chief of marketing while his brother,Leonard Greenberg , provided engineering and manufacturing know-how. [De Maria and Wilson 32.] At this time, Coleco's main business was plasticabove-ground swimming pool s. Greenberg quickly acquired Eagle Toys, a maker of tabletop sports games, to diversify the company's offerings.Greenberg as CEO
Greenberg eventually became
CEO of Coleco. In 1975, he decided to move Coleco into thevideo game business. The company developed the "Telstar "video game console , a home tennis game. This sold well, leading Coleco to the head of the market. [Kent 96.] Greenberg aggressively developed new games and hired talent from rival companies, keeping Coleco competitive through the 1970s.Near the end of the decade, Greenberg decided to develop a home console that could play a variety of arcade-quality games. In 1981, Coleco began producing tabletop versions of arcade titles. The home
ColecoVision console was released the following year. Greenberg also moved into third-party game development for systems from rivalsAtari andIntellivision . His biggest coup was winning the license to "Donkey Kong" fromNintendo , although this eventually got him embroiled in a court case.Later career at Coleco
After the
video game crash of 1983 , Greenberg decided to move intohome computing . He put all hope in the Adam Computer. [Kent 253.] Greenberg rushed the product through development in order to ship in 1983. As a result, many of the units were defective and had to be returned. Coleco shares fell 22 points. Greenberg swore to rectify the situation, but the damage had already been done.Kent 254.]Meanwhile, in 1983, Greenberg had obtained the license to produce
Xavier Roberts 's Little People dolls, which Coleco renamedCabbage Patch Kids . The company produced 2.5 million dolls that year, not anticipating the huge rush for the toys that holiday season. The Cabbage Patch fad lasted until 1985 but was unable to rescue the ailing toymaker. Greenberg tried to salvage his company by purchasing the rights to "Trivial Pursuit ", but it was too late. Coleco declaredbankruptcy in 1988.Those who worked with Greenberg have described him as nervous, driven, and short in both stature and temper. One associate described him as a "buttoned-down lawyer who was very creative, very forceful, and willing to take great chances." [Quoted in Kent 95.] His associate
Michael Katz described him as "incredibly bright and articulate, just a wonderful, spontaneous speaker. I think [he was] a very good leader . . . . dynamic and very tough and demanding." [Quoted in Kent 204.]Notes
References
* De Maria, Rusel, and Wilson, Johnny L. (2004). "High Score!: The Illustrated History of Electronic Games". 2nd ed. New York: McGraw-Hill/Osborne.
* Kent, Steven L. (2001). "The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World". New York City: Three Rivers Press.
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