- Gangbusters (role-playing game)
Infobox RPG
title= Gangbusters
caption= "Gangbusters" 3rd Edition cover
designer=Mark Acres ,Rick Krebs ,Tom Moldvay
publisher= TSR
date= 1982 "(1st edition)" 1990 "(3rd edition)"
genre=Historical
system= custom
footnotes="Gangbusters" is a
historical roleplaying game designed byMark Acres ,Rick Krebs , andTom Moldvay , and published byTSR, Inc. Two editions of the game were published."Gangbusters" is a game about
crime in theUnited States during the 1920s and 1930s. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaperreporters ) who investigate or oppose criminals. An emphasis is placed on the violent growth oforganized crime duringProhibition .Political corruption is also a recurring theme.etting
"Gangbusters" was inspired by both historical figures (such as
Al Capone ) and fictional accounts of the era.Films were an especially strong influence; the game's bibliography lists dozens of movies for inspiration, ranging from "The Big House" to "The Untouchables".The default location for "Gangbusters" campaigns is Lakefront City, a fictional metropolis located (in an unspecified state) on the western shore of
Lake Michigan . A basic description of the city is included in the "Gangbusters" rules, and expanded upon in the five adventures published for the game.ystem
Character generation in "Gangbusters" follows a pattern common in role-playing games of the early 1980s -- a player randomly generates his character's abilities (such as Muscle and Luck) using
dice , then chooses a career (character class ) for the character. Careers forplayer characters are limited to Criminal, FBI Agent, Newspaper Reporter, Police Officer, Private Investigator, and Prohibition Agent. Each career includes a unique set of advantages and disadvantages to differentiate it from the others. Characters are further customized by adding non-career skills, such as Auto Theft or Photography.Characters are improved by earning
experience points . Experience points are awarded (by thegamemaster , called the Judge in "Gangbusters") based on a character's success in his career. For example, criminals earn experience points based on how profitable their crimes are, while police officers earn experience points for capturing criminals. Earning experience points increases a character's level (which is an indicator of social status in the game setting), and allows the character's player to improve the character's abilities and purchase new skills."Gangbusters" uses a percentile-based mechanic for most task resolutions. The basic chances of a character succeeding at an action are equal to the character's score in a relevant ability or skill, subject to modifiers assigned by the Judge. The player of that character then rolls
percentile dice to determine if the character succeeded. The results of actions (such as the damage caused by weapons or the amount of money produced by a criminal enterprise) may be determined by further dice rolls. All dice rolls in the game useten-sided dice .History
The first edition of "Gangbusters" (ISBN 978-0-394-52597-6), published in 1982, used the boxed game format typical for TSR Hobbies games in the 1980s. In addition to the 64-page rule book, the box contained a 16-page adventure, a game map (representing several blocks of Lakefront City), a sheet of cardboard counters (representing characters and vehicles), and two dice. (Rolston 1983)
Between 1982 and 1984, TSR published five adventure modules for "Gangbusters". In order, they were:
* "Trouble Brewing" by Tom Moldvay (ISBN 978-0-935696-84-4)
* "Murder in Harmony" by Mark Acres (ISBN 978-0-935696-85-1)
* "Death on the Docks" by Mark Acres (ISBN 978-0-88038-013-3)
* "The Vanishing Investigator" byTracy Hickman (ISBN 978-0-88038-045-4)
* "Death in Spades" by Tracy Hickman (ISBN 978-0-39454-014-6)Three packs of "Gangbusters" miniatures were also produced by TSR. [http://www.cs.cmu.edu/~tpope/sol/tsr/gangbusters.html]
In 1990, TSR, Inc. released a second edition of the "Gangbusters" rules, but mislabeled it as a "New 3rd Edition" (ISBN 978-0-88038-975-4). [http://forum.rpg.net/showthread.php?t=117866] The 3rd Edition (as it came to be known) is a 128-page softcover book combining the text of the first edition rule book with information taken from the adventures "Trouble Brewing" and "Murder in Harmony". Except for minor edits, the 3rd Edition "Gangbusters" game mechanics are indistinguishable from those of the original edition.
References
* Pope, Thomas. [http://www.cs.cmu.edu/~tpope/sol/tsr/gangbusters.html "TSR: Gangbusters"]
* Rolston, Ken. "Expanding the genre of RPGs", "Dragon" 76 (Dragon Publishing, 1983).
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