- Skerrit
In-universe
subject = a
described_object = a fictional character created for a role-playing game
category = Nofootnotes|date=February 2008D&D Deity|fgcolor=#fff|
_caption=
bgcolor=#000| fgcolor=#fff| name=Skerrit| title=The Forrester| home=Wilderness of the Beastlands| power=Lesser| alignment=Neutral (Chaotic Good tendencies)| portfolio=Community, natural balances| domains=Animal, Healing, Plant, Sun| alias=| super=|In the "
Dungeons & Dragons " role-playing game, Skerrit is the deity worshipped by the centaur race. Skerrit is also known as the "Forester."Description
Skerrit may appear as any creature of the forest. Sometimes his spirit will temporarily possess various plants and animals in order to do his will. Centaurs often portray him as a perfect member of their own race; satyrs and sylvan elves presumedly do the same. In his centaur form, Skerrit wields a bow and a spear. When he is in the forest, the branches and leaves of the trees move to impede his foes' attacks.
Relationships
Skerrit is a member of Titania's Seelie Court. He is part of the Outer Circle of the Seelie Court, which also includes Caoimhin,
Emmantiensien ,Fionnghuala , andNathair Sgiathach . There is no friction between the sylvan elves who worship Skerrit and those who worshipRillifane Rallathil .Realm
"Skerrit's Glade" is located on the
Outer Plane of theBeastlands , nearEhlonna 's "Grove of the Unicorns". Though he is probably the best known member of Titania's Seelie Court, he prefers to maintain his own realm separately.Dogma
Skerrit represents Nature's great guiding hand, keeping the Balance between all things. He maintains the forest so that all within it may serve their proper roles. For hunters, he provides prey; for the hunted, he provides bountiful flora.
Worshippers
Skerrit is worshipped mainly by centaurs and satyrs, and by those sylvan elves who are more neutral in alignment.
Clergy
Skerrit's clerics wear tan leafy vests. They are leaders of their bands and pass on their role from parent to child. They protect hunters, determine migration routes, and officiate at the sacred dances and mock hunts.
Temples
Skerrit's temples are simply large groves in which bands of worshippers assemble.
Rituals
Ritual hunts and dances are held to honor Skerrit.
Every month on the nights of the full moon, up to a dozen bands of satyrs may come together, telling stories of Skerrit's hunting exploits, followed by mock hunts and wrestling contests held around the fire. The winner receives the title of "Hunter" which lasts until the next full moon, during which time they get the choice food and are honored by the band leader's bodyguards. A huge feast finishes the ceremony and the bands disperse before dawn.
Holy days
Skerrit is worshipped during the nights of the full moons.
Creative origins
James M. Ward created Skerrit for "Deities and Demigods " (1980).References
* Menzies, Gordon R. "The Ecology of the Satyr." "Dragon" #155 (TSR, 1990). Summarized online [http://narzil.tfcentral.com/ecology.html] *Redman, Rich and James Wyatt. "Defenders of the Faith" (
Wizards of the Coast , 2000).
*Sargent, Carl. "Monster Mythology " (TSR, 1992).
*Ward, James, andRobert Kuntz . "Deities and Demigods " (TSR, 1980).
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