Coefficient of restitution

Coefficient of restitution
A bouncing basketball captured with a stroboscopic flash at 25 images per second. Ignoring air resistance, the square root of the ratio of the height of one bounce to that of the preceding bounce gives the coefficient of restitution for the ball/surface impact.

The coefficient of restitution (COR) of two colliding objects is a fractional value representing the ratio of speeds after and before an impact, taken along the line of the impact. Pairs of objects with COR 1 collide elastically, while objects with COR < 1 collide inelastically. For a COR = 0, the objects effectively "stop" at the collision, not bouncing at all. An object (singular) is often described as having a coefficient of restitution as if it were an intrinsic property without reference to a second object, in this case the definition is assumed to be with respect to collisions with a perfectly rigid and elastic object. COR = (relative speed after collision)/(relative speed before collision).[1]

Contents

Further details

A COR greater than one is theoretically possible, representing a collision that generates kinetic energy, such as land mines being thrown together and exploding. For other examples, some recent studies have clarified that COR can take a value greater than one in a special case of oblique collisions.[2][3][4] These phenomena are due to the change of rebound trajectory of a ball caused by a soft target wall.

A COR less than zero would represent a collision in which the separation velocity of the objects has the same direction (sign) as the closing velocity, implying the objects passed through one another without fully engaging. This may also be thought of as an incomplete transfer of momentum. An example of this might be a small, dense object passing through a large, less dense one - e.g. a bullet passing through a target, or a motorcycle passing through a motor home or a wave tearing through a dam.

An important point: the COR is of a collision, not necessarily an object. For example, if you had five different types of objects colliding, you would have \scriptstyle {5 \choose 2} = 10 different CORs (ignoring the possible ways and orientations in which the objects collide), one for each possible collision between any two object types.

Generally, the COR is thought to be independent of collision speed. However, in a series of experiments performed at Florida State University in 1955, it was shown that the COR varies as the collision speed approaches zero, first rising significantly as the speed drops, then dropping significantly as the speed drops to about 1 cm/s and finally rising again as the collision speed approaches zero. This effect was observed in slow speed collisions involving a number of different metals.[5]

Sports equipment

The coefficient of restitution entered the common vocabulary, among golfers at least, when golf club manufacturers began making thin-faced drivers with a so-called "trampoline effect" that creates drives of a greater distance as a result of an extra bounce off the clubface. The USGA (America's governing golfing body) has started testing drivers for COR and has placed the upper limit at 0.83, golf balls typically have a COR of about 0.78.[6] According to one article (addressing COR in tennis racquets), "[f]or the Benchmark Conditions, the coefficient of restitution used is 0.85 for all racquets, eliminating the variables of string tension and frame stiffness which could add or subtract from the coefficient of restitution."[7]

The International Table Tennis Federation specifies that the ball must have a coefficient of restitution of 0.94 [8]. For a hard linoleum floor with concrete underneath, a leather basketball has a COR around 0.81-0.85 [9].

Equation

Picture a one-dimensional collision. Velocity in an arbitrary direction is labeled "positive" and the opposite direction "negative".

The coefficient of restitution is given by

C_R = \frac{v_b - v_a}{u_a - u_b}

for two colliding objects, where

va is the final velocity of the first object after impact
vb is the final velocity of the second object after impact
ua is the initial velocity of the first object before impact
ub is the initial velocity of the second object before impact

Even though the equation does not reference mass, it is important to note that it still relates to momentum since the final velocities are dependent on mass.

For an object bouncing off a stationary object, such as a floor:

C_R = \frac{v}{u}, where
v is the scalar velocity of the object after impact
u is the scalar velocity of the object before impact

The coefficient can also be found with:

C_R = \sqrt{\frac{h}{H}}

for an object bouncing off a stationary object, such as a floor, where

h is the bounce height
H is the drop height

For two- and three-dimensional collisions of rigid bodies, the velocities used are the components perpendicular to the tangent line/plane at the point of contact.

Speeds after impact

The equations for collisions between elastic particles can be modified to use the COR, thus becoming applicable to inelastic collisions as well, and every possibility in between.

v_a=\frac{m_a u_a + m_b u_b + m_b C_R(u_b-u_a)}{m_a+m_b}
and
v_b=\frac{m_a u_a + m_b u_b + m_a C_R(u_a-u_b)}{m_a+m_b}

where

va is the final velocity of the first object after impact
vb is the final velocity of the second object after impact
ua is the initial velocity of the first object before impact
ub is the initial velocity of the second object before impact
ma is the mass of the first object
mb is the mass of the second object

Derivation

The above equations can be derived from the analytical solution to the system of equations formed by the definition of the COR and the law of the conservation of momentum (which holds for all collisions). Using the notation from above where u represents the velocity before the collision and v after, we get:


\begin{align}
& m_a u_a + m_b u_b = m_a v_a + m_b v_b \\
& C_R = \frac{v_b - v_a}{u_a - u_b} \\
\end{align}

Solving the momentum conservation equation for va and the definition of the coefficient of restitution for vb yields:


\begin{align}
& \frac{m_a u_a + m_b u_b - m_b v_b}{m_a} = v_a \\
& v_b = C_R(u_a - u_b) + v_a \\
\end{align}

Next, substitution into the first equation for vb and then re-solving for va gives:


\begin{align}
& \frac{m_a u_a + m_b u_b - m_b C_R(u_a - u_b) - m_b v_a}{m_a} = v_a \\
& \\
& \frac{m_a u_a + m_b u_b + m_b C_R(u_b - u_a)}{m_a} = v_a \left[ 1 + \frac{m_b}{m_a} \right] \\
& \\
& \frac{m_a u_a + m_b u_b + m_b C_R(u_b - u_a)}{m_a + m_b} = v_a \\
\end{align}

A similar derivation yields the formula for vb.

See also

References

  1. ^ Biomechanics of sport and exercise, Peter Merton McGinnis, p.85
  2. ^ http://prola.aps.org/abstract/PRE/v65/i2/e021303
  3. ^ http://scitation.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=PRLTAO000093000015154301000001&idtype=cvips&gifs=yes
  4. ^ http://scitation.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=JAMCAV000066000001000146000001&idtype=cvips&gifs=yes
  5. ^ "IMPACT STUDIES ON PURE METALS". http://www.burgy.50megs.com/thesis.htm. [dead link]
  6. ^ Thomas, Frank (2002). "Everything You Need to Know About COR". Golf Digest. http://findarticles.com/p/articles/mi_m0HFI/is_5_53/ai_84454550. 
  7. ^ "Coefficient of Restitution". http://www.racquetresearch.com/coeffici.htm. 
  8. ^ Table Tennis / Essentials During Action Proper at SportsTM. Accessed January 2008.
  9. ^ "UT Arlington Physicists Question New Synthetic NBA Basketball". http://www.aps.org/about/pressreleases/20061028.cfm. Retrieved May 8, 2011. 
  • Cross, Rod (2006). The bounce of a ball. Physics Department, University of Sydney, Australia. http://www.physics.usyd.edu.au/~cross/PUBLICATIONS/BallBounce.pdf. Retrieved 2008-01-16. "In this paper, the dynamics of a bouncing ball is described for several common ball types having different bounce characteristics. Results are presented for a tennis ball, a baseball, a golf ball, a superball, a steel ball bearing, a plasticene ball, and a silly putty ball." 

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