- Leonard Boyarsky
Leonard Boyarsky is an American
computer game designer and visual artist. Best known for being one of the key designers of the video game "Fallout" and "Diablo III ".Early Life
After he earned a Bachelor's Degree in Illustration (at
Cal State Fullerton ) and a Bachelor's Degree in Fine Art (atArt Center College of Design ), he worked as freelance artist for Interplay andMaxis in 1992.Interplay Entertainment (1992-1998)After some freelance work for Interplay ("Rags to Riches: The Financial Market Simulation" and ) he was hired as art director, lead artist and designer/writer.
His first work was as lead artist in 1995 was
Stonekeep . Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending. He did also some polishing on the dialogs for the game. Before leaving Interplay to formTroika Games withTim Cain andJason D. Anderson , he designed the overall gameplay refinements and main story arc/quests/areas/characters forFallout 2 in 1998.Troika Games (1998-2005)Boyarsky had different roles at
Troika Games , amongst others he was project leader, art director, designer/writer andCEO .On their first project, , which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing/editing and story/quest design. He was the project leader and art director on Troika's last released game in late 2004, . He worked also on a untitled post apocalyptic game which was never released due to financial trouble Troika ran into, a demonstration video of the engine was later released for the public though. [YouTube|xzYmQyHl2bc|PA Engine Demo]
As Troika closed down in early 2005, he took a year off due burnout syndrome. He was later asked by
Blizzard Entertainment to work on the story and RPG elements onDiablo III . [http://www.gamebanshee.com/interviews/diabloiii1.php]Blizzard Entertainment (2006-present)Boyarsky is currently working as lead world designer on
Diablo III atBlizzard Entertainment . [ [http://au.pc.gamespy.com/pc/diablo-iii/885172p1.html Gamespy Interview - Diablo III: Deep in Hell with Leonard Boyarsky] ]Quotes
When later asked why he left Interplay, Boyarsky commented that
After the Fallout IP was bought by Bethesda he said (in 2004):
References
External links
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* [http://www.nma-fallout.com/article.php?id=7623 Developer Profile] at [http://nma-fallout.com No Mutants Allowed] Fallout Fan-Site
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