- Line-plane intersection
thumb|350px|right|The three possible plane-line intersections:">
1. No intersection.
2. Point intersection.
3. Line intersection.In analyticgeometry , the intersection of a line and a plane can be theempty set , a point, or a line. Distinguishing these cases, and determining equations for the point and line in the latter cases have use, for example, incomputer graphics ,motion planning , andcollision detection .Parametric form
A line is described by all points that are a given direction from a point. Thus a line can be represented as
:mathbf{l}_a + (mathbf{l}_b - mathbf{l}_a)t, quad tin mathbb{R},
where mathbf{l}_a=(x_a, y_a, z_a) and mathbf{l}_b=(x_b, y_b, z_b) are two distinct points along the line.
Similarly a plane can be represented as
:mathbf{p}_0 + (mathbf{p}_1-mathbf{p}_0)u + (mathbf{p}_2-mathbf{p}_0)v, quad u,vinmathbb{R}
where mathbf{p}_k=(x_k,y_k,z_k),k=0,1,2 are three points in the plane which are not co-linear.
The point at which the line intersects the plane is therefore described by setting the line equal to the plane in the parametric equation::mathbf{l}_a + (mathbf{l}_b - mathbf{l}_a)t = mathbf{p}_0 + (mathbf{p}_1-mathbf{p}_0)u + (mathbf{p}_2-mathbf{p}_0)vThis can be simplified to:mathbf{l}_a - mathbf{p}_0 = (mathbf{l}_a - mathbf{l}_b)t + (mathbf{p}_1-mathbf{p}_0)u + (mathbf{p}_2-mathbf{p}_0)v,which can be expressed in matrix form as::egin{bmatrix} x_a - x_0 \ y_a - y_0 \ z_a - z_0 end{bmatrix} = egin{bmatrix} x_a - x_b & x_1 - x_0 & x_2 - x_0 \ y_a - y_b & y_1 - y_0 & y_2 - y_0 \ z_a - z_b & z_1 - z_0 & z_2 - z_0 end{bmatrix} egin{bmatrix} t \ u \ v end{bmatrix}
The point of intersection is then equal to:mathbf{l}_a + (mathbf{l}_b - mathbf{l}_a)t
If the line is parallel to the plane then the vectors mathbf{l}_b - mathbf{l}_a, mathbf{p}_1-mathbf{p}_0, and mathbf{p}_2-mathbf{p}_0 will be
linearly dependent and the matrix will be singular. This situation will also occur when the line lies in the plane.If the solution satisfies the condition t in [0,1] ,, then the intersection point is on the line between mathbf{l}_a and mathbf{l}_b.
If the solution satisfies:u,v in [0,1] , ;;; (u+v) leq 1,then the intersection point is in the plane inside the triangle spanned by the three points mathbf{p}_0, mathbf{p}_1 and mathbf{p}_2.
This problem is typically solved by expressing it in matrix form, and inverting it::egin{bmatrix} t \ u \ v end{bmatrix} = egin{bmatrix} x_a - x_b & x_1 - x_0 & x_2 - x_0 \ y_a - y_b & y_1 - y_0 & y_2 - y_0 \ z_a - z_b & z_1 - z_0 & z_2 - z_0 end{bmatrix}^{-1} egin{bmatrix} x_a - x_0 \ y_a - y_0 \ z_a - z_0 end{bmatrix}.
Algebraic form
The plane can also be defined by :mathbf{p}cdotmathbf{n}=dwhere mathbf{p}=(x,y,z) is a point on the plane and mathbf{n} is a normal to the plane. A normal can be found by taking the
cross product mathbf{p}_1-mathbf{p}_0) imes (mathbf{p}_2 - mathbf{p}_0) and d=mathbf{p}_0cdotmathbf{n}.Combining with the equation for the line gives:mathbf{l}_a+t(mathbf{l}_b-mathbf{l}_a))cdotmathbf{n}=d,and :t={d-mathbf{l}_acdotmathbf{n} over (mathbf{l}_b-mathbf{l}_a)cdotmathbf{n.
In term of coordinates, if mathbf{n}=(a,b,c) then the equation of the plane is:a x+b y+c z=dand:t={d-a x_a - b y_a - c z_a over a (x_b-x_a)+ b (y_b-y_a) + c(z_b-z_a)}.
If the direction of the line mathbf{l}_b-mathbf{l}_a) is perpendicular to the normal then the denominator will be zero. If the line lies in the plane then both numerator and denominator will be zero, the equation is satisfied by all values of "t".
Uses
In the
ray tracing method ofcomputer graphics a surface can be represented as a set of pieces of planes. The intersection of a ray of light with each plane is used to produce an image of the surface.The algorithm can be generalised to cover intersection with other planar figures, in particular, the
intersection of a polyhedron with a line .
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