- NURMS
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In computer graphics, non-uniform rational mesh smooth (NURMS) or subdivision surface technique uses a low-polygonal mesh to control the shape of the smooth surface.
Usage
NURMS are used in commercial 3D packages such as 3DS Max to perform mesh smoothing operations. The mesh smooth modifier in 3DS Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. Also an Adobe Illustrator filter that uses the same algorithm of smoothing, but only for 2d curves.
External links
Categories:- Mathematics stubs
- Computer graphic techniques
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