- The Bilestoad
Infobox VG| title = The Bilestoad
developer = Marc Goodman
publisher =Datamost
designer = Marc Goodman
engine =
released =1982
genre =Combat
modes =Single player
ratings = N/A
platforms = Apple II
media = 5¼" disk
requirements =
input = Keyboard"The Bilestoad" is a
computer game byMarc Goodman (credited as "Mangrove Earthshoe") for theApple II platform, released in 1982 byDatamost .Premise
In "The Bilestoad", players control "meatlings" that hack and battle with axes and shields from a top-view perspective. The name is derived from the German words "Beil" (axe) and "Tod" (death). The odd spelling reflects Goodman's idea of a future language similar to "
A Clockwork Orange "' sNadsat in which English has been modified by the phonetic borrowing of foreign words [ [http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM Marc Goodman ] ] . Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a futurevirtual reality game designed to reduce real violence.Game play
"The Bilestoad" allows a human player to fight against either a computer-controlled opponent or another human; one can also pit two robots against each other. Movement and combat is accomplished with the keyboard, pressing keys to swing the gladiator's axe or shield outwards or inwards, or to make the gladiator turn, stop or walk. The game play is quite violent and bloody -- players lop off their opponents' shield or sword arms, and dispatch them by decapitation.
The arena of combat is a small island, maps of which (at short, medium, and long range) are shown at the right side of the screen. Scattered around the arena are various objects, including yin/yang discs that you can stand on to accelerate your movement, stars that transport you to other points in the arena, and "faces" that let you leave the level. The game offers more strategic variation than many
fighting game s, letting the player run away and be chased around the island. The musical soundtrack begins with a bizarre, ponderous, off-key re-working ofBeethoven 's "Für Elise ".According to the author, influences for "The Bilestoad" include the movie "Excalibur" and "
Monty Python and the Holy Grail " [ [http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM Marc Goodman ] ]Controls
Players control the gladiators using two groupings of keys -- one on the left side of the keyboard, the other on the right.
On many emulators such as
AppleWin the open-apple and closed-apple keys are simulated with the left ALT and right ALT keys, respectively. (The open-apple and closed-apple keys were likely chosen to controlling walking as they produced "control button" signals for joysticks or paddles rather than key presses; the Apple II could only register a single key press at a time.)Legacy
The game was an inspiration for the 1998 hack-and-slash Windows game "
Die by the Sword ".In the mid-1990s, Mark Goodman also released an alpha demo of a higher-resolution re-working of the game for the color Macintosh platform.
Notes
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