- Geon (psychology)
Geons (geometric icons) are simple 3-dimensional forms such as spheres, cubes, cylinders, cones or wedges. One often-cited [Kirkpatrick, K. Object Recognition. Department of Psychology, University of York. [http://www.pigeon.psy.tufts.edu/avc/kirkpatrick/default.htm] ] theory of object recognition, Biederman's "
Recognition by Components Theory " (RBC) [Biederman, I. (1987) Recognition-by-components: a theory of human image understanding. Psychol Rev. 1987 Apr;94(2):115-47. [http://content.apa.org/journals/rev/94/2/115] ] proposes that visual input is matched against structural representations of objects in thebrain . These structural representations consist of geons and their interrelations (e.g., an ice cream cone could be broken down into a sphere located above a cone). Geons can be used to represent a large number of possible objects with very few components; e.g., 24 geons can be recombined to create over 10 million different two-geon objects.Properties of Geons
There are 2 essential properties of geons:
# Viewpoint-invariance: they can potentially be distinguished from one another from almost any perspective (one exception being that from an end-on view, a cylinder can look like a sphere).
# Stability: recognition of geons is often robust to occlusion and degradation by visual noise.Criticism of Geons
Some more recent studies [Tarr, M. J.; Williams, P.; Hayward, W. G.; Gauthier, I. (1998) Three-dimensional object recognition is viewpoint dependent. Nature Neuroscience; 1:275-277. [http://www.nature.com/neuro/journal/v1/n4/full/nn0898_275.html#B2] ] suggest that three-dimensional object recognition can be viewpoint "dependent", rather than "independent", in contrast to the predictions of recognition-by-components theory and geons. This argument follows in part from the observation that different regions of the brain respond to different viewpoints of a common object, say, the human face. Since each region responds differently to different viewpoints of the same human face, the brain must not use a common underlying geon-based schema for face recognition, instead relying on a viewpoint-dependent encoding schema where matches are determined by similarity.
Notes
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