- Dzikie Pola (role-playing game)
Infobox RPG
title= Dzikie Pola
caption=Cover of Dzikie Pola 2nd edition is based on "Towarzysz pancerny ", oil on canvas byJózef Brandt .
designer=Jacek Komuda ,Maciej Juerewicz ,Marcin Baryłka
publisher=Wydawnictwo MAG
date= 1997 "(1st edition)"
2005 "(2nd edition)"
genre= Historical fiction
system= Custom
footnotes=Dzikie Pola ("Wild Fields") is a Polish
role-playing game , set in the historical setting of the 17th centuryPolish-Lithuanian Commonwealth . It had two editions: first in 1997 and second in 2005.History
The first edition of the game was released in 1997. Its authors were
Jacek Komuda ,Maciej Juerewicz andMarcin Baryłka , and there were two expansions: "W stepie szerokim" (In the wide steppe) and "Ogniem i mieczem" (With fire and sword). The second edition of the game has been released in 2005, and its authors were Jacek Komuda,Michał Mochocki andArtur Machlowski .The game is only available in
Polish language and is one of the most popular role-playing games in Poland. The second edition rulebook contains long and extensive sections describing the historical setting of the 17th century Commonwealth, some of which are presented from the viewpoint of contemporary storytellers, others resemble a modern encyclopedic entries.Setting
The game is set in the historical setting of the 17th century
Polish-Lithuanian Commonwealth . Players characters are the Polish nobility (szlachta ), and most of the adventures are set in the turbulent, south-eastern region of Zaporizhzhia (region known then in Poland as 'Dzikie Pola', today mostly inUkraine ). It's the twilight time of thePolish Golden Age , with looming destabilization ofGolden Liberty and government sliding into anarchy due tomagnate s plots and mountingserfdom -related tensions, especially involving theCossack s. Conflicts between numerous nobles,duel s and increasing internal unrest are common themes, while magic is rare (and depends on how far the gamemaster wants to move away from historical reality).Mechanic
Dzikie Pola second edition has its own unique
game mechanic , based on the d20 die.There are no
die roll s needed during thecharacter creation .Player characters abilities and skills are simply bought for set amount points.Hit point s are not dependent on advancement level (each character has the same number of wounds he can take before dying) and character advancement is fairly slow, making it a more realistic than heroic system. Player characters are usually those of Polish nobles, but foreigners are also permitted. Some of the abilities or (dis)advantages are unique to this historical setting, like playing with a character sentenced to banishment orinfamy , a fake noble, a newly ennobled character or a character with an official title.During the game, tests are made with a simple d20 die roll, modified by testing characters' attributes, skills and other situation modifiers. If the roll is higher than the difficulty level, the action is successful.
Most of the mechanic is dedicated to the combat system. Game has mechanics for both the
mêlée combat andfirearm combat, but it is the former — withszabla s (a Polish type of asabre ) orrapier s (used mostly by foreigners) — that most rules are dedicated to. Players can use more than 30 different moves during combat, and thus at the time of combat, especially between experienced players, the games takes on an almost tactical flavour.See also
Historical setting:
*History of Poland (1569-1795)
*Polish-Lithuanian Commonwealth
*Sarmatism Games set in similar historical setting:
*Veto (CCG) Games with similar mechanic:
*7th Sea
*The Riddle of Steel External links
* [http://valkiria.net/?area=8 Official homepage]
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