Aboleth

Aboleth

Infobox D&D creature
name=Aboleth
alignment=Lawful Evil (usually)
type=Aberration
subtype=
source=Monster Manual 3.5
first=
mythical=
based=
wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG8.jpg
OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersA.html#aboleth

In the "Dungeons & Dragons" fantasy role-playing game, aboleths are a fictive race of malevolent, eel-like aberrations with potent psionic abilities. Aboleths are some of the most ancient beings in existence, according to "Lords of Madness", a "Dungeons & Dragons" supplement book about creatures classified as "aberrations" such as aboleths, illithids and beholders.

Publication history

The aboleth was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977-1988)

The aboleth first appears in the module "Dwellers of the Forbidden City" (1981) [Cook, David. "Dwellers of the Forbidden City" (TSR, 1981)] , and later appears in the first edition "Monster Manual II" (1983). [Gygax, Gary. "Monster Manual II" (TSR, 1983)]

The aboleth was detailed in "Dragon" #131 (March 1988), in the "Ecology of the Aboleth", [Grist, Brandon. "Ecology of the Aboleth." "Dragon" #131 (TSR, 1988)] which also describes the grand aboleth, the greater aboleth, the noble aboleth, and the ruler aboleth.

The saltwater aboleth appears in "Dungeon" #12 (July 1988).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The aboleth appears first in the Monstrous Compendium Volume Two (1989), [Cook, David, et al. "Monstrous Compendium Volume Two" (TSR, 1989)] and is reprinted in the Monstrous Manual (1993). [Stewart, Doug, ed. "Monstrous Manual" (TSR, 1993)]

The abilities of psionic aboleths are detailed in the "Complete Psionics Handbook" (1991).

The savant aboleth first appears in "Night Below: An Underdark Campaign" (1995), and in "Monstrous Compendium Annual Two" (1995).

Dungeons & Dragons 3.0 edition (2000-2002)

The aboleth appears in the Monster Manual for this edition (2000). [Cook, Monte, Jonathan Tweet, and Skip Williams. "Monster Manual" (Wizards of the Coast, 2000)]

Dungeons & Dragons 3.5 edition (2003-2007)

The aboleth appears in the revised Monster Manual for this edition (2003), along with the aboleth mage.

The psionic aboleth appears in the "Expanded Psionics Handbook" (2004). [Cordell, Bruce R. "Expanded Psionics Handbook" (Wizards of the Coast, 2004)]

The aboleth receives its own chapter in the book ' (2005), [Baker, Rich, James Jacobs, and Steve Winter. "Lords of Madness" (Wizards of the Coast, 2005)] which also includes the amphibious aboleth, the stygian aboleth, and the uobilyth (aerial aboleth)"'.

Dungeons & Dragons 4th edition (2008-)

The aboleth appears in the Monster Manual for this edition (2008), including the aboleth lasher, the aboleth slime mage, the aboleth observer, and the aboleth servitor. [Mearls, Mike, Stephen Schubert, and James Wyatt. "Monster Manual" (Wizards of the Coast, 2008)]

The aboleth movable citadel of Xxiphu is described in the Sixth Chapter of this edition's "Forgotten Realms Campaign Setting" (2008), in the Settlements and Features section. [Cordell, Bruce R., Ed Greenwood, and Chris Sims. "Forgotten Realms Campaign Setting" (Wizards of the Coast, 2008)]

Physical description

Aboleths are fishlike amphibians, 20 feet long and weighing about 6,500 pounds; they continue to grow as they age, however, and some fantastically ancient specimens might reach 40 feet in length. They are a kind of hybrid of fish and eel with some insectoid and annelid qualities; they have long, tubular bodies, like that of an eel, but fish-like tails at the end and two fins near the head and a dorsal fin near the back. Their bodies are also segmented, which is a worm or insect-like characteristic. Their underbellies are orange-pink, and their topsides sea-green. A little bit back from the head are four long tentacles, two on each side, two on the topside and two on the underbelly. Their heads are roughly triangle shaped, with a spherical, somewhat beak-like nose. Above the nose are their three eyes, each one set atop the other. Tendrils and a few shorter tentacles dangle from the bottom of the head. Four blue-black slime-secreting orifices line the bottom of their bodies.

Aboleths have powerful psionic powers, being natural psions like the illithids. However, the aboleth, like the other archetypal aberrations, has a much more fearsome ability: aboleths secrete a viscous grey fluid, much like mucus, which brings about a terrible transformation in air-breathing creatures. The skin of the victim is transformed into a membrane which allows it to breathe in water, but robs the creature of air-breathing. This allows the aboleth to keep slaves, which it dominates and keeps captive with its mind. This same mucus is the only way aboleths breathe at all – if robbed of the ability to extrude aboleth slime, they suffocate in water or on land. Out of the water, an aboleth's membranelike skin dries out quickly, but this does not prove fatal. Instead, the aboleth will eventually enter a state of suspended animation, called "long dreaming", a fate considered far worse than simply dying. It forms a tough, waterproof membrane, but, once the membrane is pierced, liquid floods out and death is usually not far off for the aboleth. With the exception of the gained damage reduction and increased armor class, an aboleth out of water is simply a sitting duck.

Another strange feature of aboleths is their memory. An aboleth is born with a racial memory, each individual inheriting the memories of its ancestors. Furthermore, it assimilates the memories of those it consumes. An aboleth's memories are stored in an ever-growing part of its brain which extends down its back as it ages. Aboleths enjoy spending time lost in particularly fine memories of their ancestors, and if they have nothing better to do, they may relive entire portions of their lives.

Aboleths do not die of age, and so live on indefinitely barring violence or disease.

ociety

Aboleths are utterly self-centered as a race; they know they were among the first beings in existence, and see all else as theirs. Their enmity towards other races stems in part from their perception that these "upstart" races have stolen what is rightfully the aboleths'. All that stops them from conquering the surface is their weakness on land (though an aboleth is always a fierce opponent) and the fact that they would rather enjoy themselves than waste time subduing feeble creatures such as humans. By contrast they are greatly unsettled by the Illithids due to their lack of information over that race's creation.

Aboleth cities are vast affairs of bizarre and alien architecture, located deep underwater. The Shape of Water, located in the Underdark's Glimmersea, is the largest known Aboleth city. This is where the leaders of the race reside and hold council.

Aboleths have no gods. While they acknowledge the presence and power of gods, they have memories of a time long before any modern gods were worshipped and recall such Gods' birth and often demise within their own lifetimes. They are not concerned with an afterlife since they intend to live forvever, considering death a failure. They do have a certain respect and reverence for the ancient beings known as the "Elder Evils", based on the Cthulhu Mythos of H. P. Lovecraft. According to the 2nd edition box set "Night Below" they do have a god, known as the Blood Queen.

Other sources also indicate that a minority of them worship Juiblex. [Sargent, Carl. "Monster Mythology" (TSR, 1992)]

Ecology

An aboleth brood consists of a parent and one to three offspring. Though the offspring are as large and as strong as the parent, they defer to the parent in all matters and obey it implicitly.

Aboleth have both male and female sexual organs. A mature aboleth reproduces once every five years by concealing itself in a cavern or other remote area, then laying a single egg and covering it in slime. The parent aboleth guards the egg while the embryo grows and develops, a process that takes about five years. A newborn aboleth takes about 10 years to mature.

The omnivorous aboleth will eat any organic matter, usually algae and micro-organisms, but they are also fond of intelligent prey so they can absorb nutrients and information at the same time. Aboleth have no natural enemies, as even the mightiest marine creatures give them a wide berth.

Forgotten Realms

The Xxiphu citadel, a "glyph-described obelysk wrapped in an eternal storm that soars over the surface of the world", is said to hold in its inscriptions meanings so ghastly for mortal minds to comprehend and remain sane, as well some of the few enormous conscience-altered elders, whose mind is inimical to creatures not part of their ancient Sovereignty. [Cordell, Bruce R., Ed Greenwood, and Chris Sims. "Forgotten Realms Campaign Setting" (Wizards of the Coast, 2008)]

References

Additional reading

*Baur, Wolfgang. "Secrets of the Sunless Seas." "Dragon" #222 (TSR, 1995).

External links

* [http://www.d20srd.org/srd/monsters/aboleth.htm Aboleth] – d20 System Reference Document entry


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