Bonecruncher

Bonecruncher

Infobox VG| title = Bonecruncher


developer = Superior Software
publisher = Superior Software
designer = Andreas Kemnitz
engine = Andreas Kemnitz
released = 1987
genre = Puzzle game
modes = Single player
ratings =
platforms = Acorn Electron, BBC Micro, Commodore 64, Commodore Amiga
media =
requirements =
input = Keyboard, Joystick

"Bonecruncher" is a computer game published by Superior Software in 1987 for the BBC Micro, Commodore 64, Commodore Amiga and Acorn Electron.

The game is similar to the well-known game "Boulder Dash" and to Superior's own "Repton" series in that it mostly involves digging through a cave displayed as a rectangular grid of squares. However the mechanism of the game play is slightly different.

The player controls a character called Bono, who operates a soap business for sea-monsters. He collects bones from goblins wandering around the screen: normally goblins walk around the cave tunnels in a pre-set pattern, but if a goblin is trapped by earth, walls or rocks so that it can't move anywhere, it dies and becomes a skeleton. Bono can then collect this skeleton and take it to his home. Once he has collected enough skeletons, he can make soap from them and take it to a monster awaiting a bath.

At this point Bono returns to the cave to collect more skeletons, but with an important difference: the heavy but inoffensive soap-loving Glooks, which live in the cave and perform a similar role to the boulders in "Boulder Dash", will start to head in the direction of the most recent bath: up the screen, down, left or right according to which staircase Bono delivered the soap to.

After a predetermined number of successful soap deliveries Bono advances to another cave.

Gallery


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