- Ray Tobey
Ray Tobey (born c. 1965) is an American
computer game andvideo game programmer best known for writing the first arcade-style combatflight simulator game, "Skyfox " (1984).After taking a 6-week summer computer class at school when he was 13, Tobey saved for a year to purchase a
Commodore PET 2001 for $800. He learnedBASIC and then 6502 machine language, having graduated to anApple II . Soon the teenager was a central figure in the Philadelphia Area Computer Society.At 16, Tobey and a friend started work on a combat flight sim called "Alpha Strike" for the Apple II, a project that continued for two years. When they went to Boston for the 1983 Applefest they were invited to meet
Rod Nakamoto , a long-time games industry executive. Nakamoto praised the game, and later that day introduced them toApple Computer co-founderSteve Wozniak . Wozniak was amazed by the visual effects Tobey had achieved with the game. He had recently joined the Board of Directors ofstart-up game publisher Electronic Arts , and he gave Tobey a business card with a message for EA PresidentTrip Hawkins written on the back: "Trip, Please consider this flight simulator as the finest Apple game ever done. Woz"Tobey was still only a senior in high school. Less than two weeks later EA had flown him and his parents to Northern California for a meeting.
Bill Budge , then the best-known computer game designer in North America for hisRaster Blaster andPinball Construction Set games, urged Tobey to sign a development deal. After his graduation in June he rejected a rival offer fromSir-Tech and committed to EA to produce the newly-renamed "Skyfox", becoming their second-youngest developer.Tobey initially continued work on the game at home for several months, but when there was one month left in the schedule EA suggested that he come to California. As it turned out, he would work at the EA offices in San Mateo for almost a year before completing the game.
He worked closely with producer
Stewart Bonn and withRichard Hilleman , both of whom later held senior management positions at EA. Although nominally an independent developer, Tobey worked in the EA offices alongside other employees, and was accepted by them as part of the then-small EA team. The only difference was that he was assigned no card key (to avoid problems with California labor laws) and had to deal with occasionally being locked out by accident.Key to the title's evolution during that year was its re-structuring as a mission-based game, a structure that would be emulated by many later combat flight sims.
When the game was released in 1984 it became one of EA's biggest early hits, selling over 400,000 copies. in 1988 Tobey joined EA as an employee and wrote the martial arts
fighting game Budokan.External links
* [http://www.bionictoad.com/skyfox/ Tobey's website]
*moby developer|id=3571|name=Ray Tobey's profile
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