- Jukka Tapanimäki
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Stavros Fasoulas , Jukka Tapanimäki was probably the most famous Finnishgame programmer in the late 1980s. Tapaninmäki wrote his games for theCommodore 64 , but they have also been ported to other computers. Many people remember Tapanimäki as a reviewer in the "MikroBitti " and "C"computer magazine s and a writer of advanced-levelcomputer programming articles. He also published a book called "C-64 Pelintekijän Opas" ("C-64 Game Maker's Guide") in 1990.Tapanimäki was originally interested in a career as a
graphic designer foradvertisement s, but after failing the entrance exams to theUniversity of Art and Design Helsinki twice he started studyingliterature . After his first year, in summer 1985, he bought himself a Commodore 64, and although he had no previous experience about computers, he decided to become a game programmer only after a few months. He quit his studies and went on welfare to be able to concentrate on programming.Tapanimäki spent the year 1986 experimenting. One of his works was "Aikaetsivä", a
Finnish language text adventure in the style ofInfocom , which theTampere an retailer Triosoft bought publishing rights to. The game was briefly mentioned in a column called "Commodore sisäpiiri" ("Commodore insider") in "MikroBITTI", at that time regularly edited byRisto Siilasmaa , but despite all the praise it got, the game "Aikaetsivä" was never published.The first game by Tapanimäki to be published was "Monolith", published in the June-July 1986 issue of "MikroBITTI", which was then followed by "Minidium", a "
Uridium "-styleshoot 'em up published in the January 1987 issue of "C". The development of "Minidium" was extensively covered in the magazine. Many computer enthusiasts followed the development of Tapanimäki's career through his magazine articles.Tapanimäki's first commercial game was "
Octapolis " (1987, published byEnglish Software ). "Octapolis" is a mix of the platform and shoot 'em up genres. At that time, even commercial games were so small-scale that a single person could produce an entire game. Tapanimäki had made "Octapolis" completely by himself except for the music.In the next year (1988) Tapanimäki had his next game "Netherworld" (working title "Abyss Zone") published. It was an original-style game, where the player had to pilot a spaceship in a series of
cave s and collectdiamond s. The game was published byHewson , which used Tapanimäki's face as thecover art (without asking for his permission first). This time even the game's music was done by a Finn,Jori Olkkonen .In the same year Hewson published "
Zamzara ", which was a very ordinary action game, in which the player guided asoldier armed with variousweapon s in a futuristic environment. Many action game fans found "Zamzara" to be excellent, particularly because of its various graphics styles. Some complained about the excessive difficulty. The music byCharles Deenen was also praised.In 1991, another game, "
Moonfall ", inspired by "Elite" and "Mercenary", usingwireframe 3D graphics , was published. In the game the player steered a spaceship from the pilot's viewpoint. Because of agreements made with Hewson, the game could only be published two years after its completion, and was a commercial failure. The publisher was 21st Century Entertainment (Hewson's new name).Jukka Tapanimäki died in the spring of 2000.
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