- Souls in the System
Souls in the System is a top-down view videogame created by a company called
Terminal Sunset for the Macintosh. This game is a sequel toShadowWraith .Infobox VG| title = Souls in the System
developer =Terminal Sunset
publisher = StarPlay
designer = Ravi Mehta
engine =
released = 1996
genre = Scrolling shooter
modes = Single Player, Multiplayer
ratings =
platforms = Macintosh
media = CD
requirements = Macintosh System 7.0 or higher, 33 MHz 68030 or faster processor (68040 or Power Macintosh reommended), 13 inch (640×480) or larger display capable of 256 colors, 8 MB RAM, double-speed or faster CD-ROM drive. Supports CD Quality, 16-bit stereo sound. Accelerated for Power Macintosh.
input =Information from the software box
Souls in the System is the fastest, loudest top-view arcade adventure for the Macintosh. The stunning visuals will astound you. The incredible, unrelenting music and stereo sound effects will mesmerize you. With lightning quick gameplay and over 25 levels of pulse-pounding action, Souls in the System will test the skill and strategy of even the most experience game players. From the creative team who brought you
ShadowWraith , comes a game with the best in high-end features including a horde of cybernetic enemies, a vast array of weaponry, full network play, and a film recorder so you can relive your battles over and over.Features
* Over 25 ultra-detailed single and multiplayer levels
* Photo realistic 60 frames per second animation
* Up to size player LocalTalk and Ethernet play
* Head to head and cooperative network combat
* Includes a comprehensive level editor
* Spectacular CD soundtrack (plays in your home stereo too!)Soundtrack
The music in the game was created by Steven Allen. The names of the music tracks, according to Ravi Mehta, are :
#Heroine
#Overflowing data
#Beyond All Fear of Doom
#Requiem
#Wipeout
#Downtime
#Wraith Groove
#The Prison Planet
#Psykotripp : Cybermosis
#The Flesh Golem
#Star Deep
#The Hunter is Hunted
#Battle
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