- Divine move
A divine move is a truly inspired and original move in a game of Go. A divine move should be a non-obvious move which balances strategy and tactics to turn a losing game into a winning game. Divine move is singular—they are of such rarity that a full-time go player might be lucky to play a single such move in his or her lifetime. The Divine Move is the ultimate move.
An example of one such divine move might be seen in the ear reddening move played by
Honinbo Shusaku in 1846, during what is considered to be his most famous game.From the Japanese 神の一手 "Kami no Itte" ("hand of a god")
The possessing spirit Fujiwara-no-Sai in the story
Hikaru No Go must play a divine move to find lasting peace.Also in the Manga, Toya Meijin, father of Akira Touya, wants to play a divine move.Hikaru, at the end of Fujiwara-no-Sai's winning match in an internet Go game against Toya Meijin, noticed a move that if played as Toya's last move, would have allowed Toya Meijin to win. If this move that Hikaru noticed was played by Toya Meijin, it would be known as a divine move and Toya Meijin would have defeated Fujiwara-no-Sai.
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