- Mystery at the Museums
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Mystery at the Museums Developer(s) Binary Zoo Software Publisher(s) Artech Studios Designer(s) Rick Banks and Paul Butler[1] Release date(s) 1993[2] Genre(s) Educational Mode(s) Single player Mystery at the Museums is an educational computer game developed by Binary Zoo Software and published by Artech Studios for PC in 1993.[2] The game is Binary Zoo's second release as well as the second in their "Adventures With Edison" series.[3]
Contents
Gameplay
The objective of Mystery at the Museums is to find all of the artifacts that have gone missing from the Smithsonian Museum before an inspector comes to visit at 10:00am the next morning. The artifacts have been scattered throughout the different Smithsonian museums, and the player must visit each of these museums and solve puzzles in order to get the artifacts back. The puzzles are all derived from popular existing puzzles, like cube folding puzzles, sliding puzzles, or Tetris puzzles, but have a museum theme and give the information about various museum as the puzzles are solved. When the player correctly solves the puzzle, if there was an artifact there, the game will cut back to the curator's office and Edison will inform the curator that he has found an artifact. If there was no artifact to be found, the player will be taken back to the map screen and will have to choose another area to search. When the player has found all of the artifacts, he must then complete a maze in order to find out why all of the artifacts went missing in the first place.
Development
' Requirements Macintosh[1] Operating system IBM/Tandy CPU Intel 80386 or higher Memory 1 MB for VGA or 2 MB for SVGA Microsoft[1] Operating system MS-DOS 3.3 or higher CPU 3.5 in. HD disk drives required Sound hardware Sound Blaster or compatible sound card Mystery at the Museums is the second program developed by Binary Zoo Software as well as the second in its "Adventures with Edison" series, which includes Wild Science Arcade and Rock and Bach Studio.[4] It includes several unique features that few games at the time had including the ability to customize what the main character looks like as well as the ability to customize levels.[5]
Reception
Reception Review scores Publication Score Allgame [6] Abandonia 4.0 out of 5[5] References
- ^ a b c Carter, Blair. Computer Games: A Bibliography with Indexes. Nova Science Pub, Inc.. p. 88. ISBN 1590335260.
- ^ a b "Mystery at the Museums". MobyGames. http://www.abandonia.com/en/games/223/Mystery+at+the+Museums.html. Retrieved 2011-5-20.
- ^ Wolock, Ellen; Orr, Ann (1999). Complete Sourcebook on Children's Software. 7. Childrens Software Review. ISBN 1891983032.
- ^ "Artech Studios Archive". Artech Studios. http://www.artechstudios.com/games/archive/1995_1999/. Retrieved 2011-5-11.
- ^ a b Unknown Hero. "Mystery at the Museums". Abandonia. http://www.abandonia.com/en/games/223/Mystery+at+the+Museums.html. Retrieved 2011-5-21.
- ^ "Mystery at the Museums". Allgame. http://www.allgame.com/game.php?id=41367. Retrieved 2011-5-21.
External Links
Categories:- 1993 video games
- DOS games
- Children's educational video games
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