Jesse Divnich

Jesse Divnich
Jesse Divnich
Born Jesse Divnich
Lasalle, Ontario
Nationality Canadian
Education B.A. Management
Occupation Vice President
Employer EEDAR
Known for Market Analysis

Jesse Divnich is the Vice President of Analyst Services[1] for Electronic Entertainment Design and Research (EEDAR).[2]

Contents

Background

Divnich was born in LaSalle, Ontario, but currently resides in Carlsbad, California.[2] Divnich graduated college with a Bachelor of Arts in Business Management from Eastern Michigan University and started his endeavors in the financial sector with the Gerson Lehrman Group.[3] After that, he then became a consultant for private investors.[4] On the back of his success with the financial sector of the video game industry, Divnich earned the recognition of several journalists from both the gaming and financial media industry. Divnich is most known for his appearances on G4TV, Forbes,[5] The Street,[6] Reuters,[7] Market Watch,[8] GameSpot,[9] GameDaily,[10] and his own "Divnich Tapes" on Gamasutra.[11] As of 2009, Divnich publishes regularly through his own articles on IndustryGamer.com[12] called the "Divnich Debriefs". Some of his known favorite video games are the Call of Duty franchise and the Quake franchise.

Career

In July 2007 Divnich helped found the site The simExchange with peer Brain Shiau.[13] He was the Director of Business Development; this is what Shiau had to say: "Jesse Divnich will be providing analysis of the video game industry on the simExchange. He has assumed many professional roles including; beta tester, programmer, publisher analyst." For the last 6 years, Divnich has served as a private consultant and analyst for buy-side investment firms. Divnich has received many awards for his work in the private investment sector as an analyst covering publicly traded video game companies.

After he published several research based articles at the simExchange, on April 16, 2008 Divnich was appointed the Director of Analyst Services at EEDAR.[14] With EEDAR Divnich has continued to produce accurate predictions and represent the company in a positive way with a strong presence at industry events. He helps investors make more informed decisions using EEDAR’s proprietary database and his own experience by delivering products under the "Analyst Services Division".[15] President and Chief operating officer of EEDAR Geoffrey Zatkin had this to say about the addition of Divnich to the firm: "We are delighted to have Mr. Divnich join the EEDAR team. Jesse's deep roots in the community, in-depth knowledge of the financial sector and strong industry relationships will assist EEDAR in achieving our goal – that of improving the efficiency of the videogame industry by enabling informed decision making,"

Divnich is best known for a speech he gave at the Montreal International Game Summit in 2009 where he declared that marketing and brand awareness were more important to a games financial success than its actual quality.[16] In a follow-up interview with GamesIndustry.biz, he says "I'm not here to instill false hope into developers, they need to know the truth. We are bombarded with over 1000 new games every year and while having a high quality product certainly helps in contributing to a game’s commercial success, it is far from the only factor."[17]

In December 2009, he came to Reggie Fils-Aimé, Nintendo Of America President's defense, on the claim that New Super Mario Bros. Wii would be a worldwide success, even though it would not outsell the top-selling title at the time, Call of Duty: Modern Warfare 2. In an interview with 1Up he said, ""The odds certainly look bleak that the New Super Mario Bros. will outpace the Xbox 360 version of Call of Duty: Modern Warfare 2 by the end of January...But in Reggie's defense, Call of Duty pushed over 4 million units on one platform in three weeks. That is just ridiculous...4 million in one month wasn't even considered achievable number by any video game, ever."[18]

After Steve Jobs' announcement of the iPad, Divnich spoke out against its ability to be a "primary gaming device" in an MSNBC interview.[19] He continued in another interview and said "If third-party publishers are going to treat the iPad as a serious gaming device, the average selling price per game has to at least double, which is difficult to achieve, especially when you consider that your $19.99 game in the App Store is competing against games that sell for $1 to $5."[20]

On July 6, 2010, Divnich and Electronic Entertainment Design and Research released a behavioral study showing the influence professional game critics can have on consumers' willingness to purchase and willingness to recommend video games. The study was formally released on G4 TV's Attack of the Show[21] with Adam Sessler. Vice President of Public Relation for PopCap said, "We've always known that good reviews are beneficial to a game's sales, but we didn't realize just how significant a role they play in the purchasing decision process."[22]

References

  1. ^ "The Divnich Debrief: New IP Up 106% Since 2007". IndustryGamers. January 19, 2010. http://www.industrygamers.com/news/the-divnich-debrief-new-ip-up-106-since-2007/. Retrieved October 20, 2011. 
  2. ^ a b Greg Short. "Management Team". EEDAR. http://www.eedar.com/About/Management.aspx. Retrieved October 20, 2011. 
  3. ^ Shiau, Brian (July 29, 2007). "Introducing Jesse Divnich | The Video Game Prediction Market". the simExchange. http://www.simexchange.com/blogpost.php?post_id=375. Retrieved October 20, 2011. 
  4. ^ www.divnichresearching.com
  5. ^ "Recession-Proof Wii". Forbes. http://www.forbes.com/2008/11/12/wii-recession-proof-tech-personal-cx_mji_1112wii.html. Retrieved October 20, 2011. 
  6. ^ By Priya Ganapati (September 12, 2007). "Get the Jump on Game Stocks With Virtual Market". TheStreet. http://www.thestreet.com/story/10379108/1/get-the-jump-on-game-stocks-with-virtual-market.html. Retrieved October 20, 2011. 
  7. ^ Hillis, Scott. "Gameworld: Virtual market for predicting game sales". Reuters. http://www.reuters.com/article/internetNews/idUSN0622399920080207. Retrieved October 20, 2011. 
  8. ^ "Video game sales beat estimates for December". MarketWatch. January 15, 2009. http://www.marketwatch.com/news/story/video-game-sales-beat-estimates/story.aspx?guid={D7F7229D-983A-4B80-814A-FEC3031AA409}&dist=msr_1. Retrieved October 20, 2011. 
  9. ^ "jesse divnich". GameSpot. http://www.gamespot.com/pages/tags/index.php?type=news&tags=jesse+divnich. Retrieved October 20, 2011. 
  10. ^ Reahard, Jef. "Joystiq". Gamedaily.com. http://www.gamedaily.com/articles/news/guitar-hero-sales-in-decline-says-analyst/?biz=1. Retrieved October 20, 2011. 
  11. ^ "News – The Divnich Tapes: The Hardware Race And The 800-Pound Gorilla". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=18706. Retrieved October 20, 2011. 
  12. ^ "IndustryGamers". IndustryGamers. http://www.industrygamers.com/search/?q=Divnich. Retrieved October 20, 2011. 
  13. ^ Shiau, Brian (July 29, 2007). "Introducing Jesse Divnich | The Video Game Prediction Market". the simExchange. http://www.thesimexchange.com/blogpost.php?post_id=375. Retrieved October 20, 2011. 
  14. ^ "EEDAR Appoints Jesse Divnich as Director of Analytical Services". Reuters. http://www.reuters.com/article/pressRelease/idUS146384+16-Apr-2008+BW20080416. Retrieved October 20, 2011. 
  15. ^ "Industry Analysis". EEDAR. http://www.eedar.com/Analysis/Default.aspx. Retrieved October 20, 2011. 
  16. ^ "Marketing influences game revenue three times more than high scores | News". Gamesindustry.biz. November 16, 2009. http://www.gamesindustry.biz/articles/marketing-influences-game-revenue-three-times-more-than-high-scores. Retrieved October 20, 2011. 
  17. ^ "EEDAR's Jesse Divnich | Interview". Gamesindustry.biz. December 16, 2009. http://www.gamesindustry.biz/articles/eedars-jesse-divnich-interview. Retrieved October 20, 2011. 
  18. ^ Watts, Steve. "NPD Fallout: Mario vs Modern Warfare". 1up.com. http://www.1up.com/do/newsStory?cId=3177277. Retrieved October 20, 2011. 
  19. ^ Steinberg, Scott (January 29, 2010). "Is the iPad the future of portable gaming? - Technology & science - Games". MSNBC. http://www.msnbc.msn.com/id/35132880/ns/technology_and_science-games/. Retrieved October 20, 2011. 
  20. ^ Nick Saint (January 28, 2010). "Here's What Games Look Like On The iPad". Businessinsider.com. http://www.businessinsider.com/heres-what-games-look-like-on-the-ipad-2010-1. Retrieved October 20, 2011. 
  21. ^ July 6, 2010 (July 6, 2010). "The Influence of Video Game Reviews in High Definition –". G4tv.com. http://g4tv.com/attackoftheshow/theloop/71316/The-Influence-of-Video-Game-Reviews.html. Retrieved October 20, 2011. 
  22. ^ http://www.guildhall.smu.edu/Single.24.0.html?&cHash=34ce74e3d4&tx_ttnews[tt_news]=174

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