Compilers: Principles, Techniques, and Tools

Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools  
Purple dragon book b.jpg
The cover of the second edition (North American), showing a knight and dragon
Author(s) Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman
Language English
Publisher Pearson Education, Inc
Publication date 1986, 2006
ISBN ISBN 0-201-10088-6, ISBN 0-321-48681-1
OCLC Number 12285707
Dewey Decimal 005.4/53 19
LC Classification QA76.76.C65 A37 1986

Compilers: Principles, Techniques, and Tools[1] is a famous computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction. Although more than two decades have passed since the publication of the first edition, it is widely regarded as the classic definitive compiler technology text.[2]

It is affectionately known as the Dragon Book to a generation of computer scientists [3][4] and its covers depict a knight and a dragon in battle, a metaphor for conquering complexity. This name can also refer to Aho and Ullman's older Principles of Compiler Design.

Contents

First edition

The first edition is informally called the 'red dragon book' to distinguish it from the second edition[5] and from Aho & Ullman’s 1977 Principles of Compiler Design sometimes known as the 'green dragon book' [5] Topics covered in the first edition include:

Second edition

Following in the tradition of its two predecessors, the second edition features a dragon and a knight on its cover, and is informally known as the purple dragon. Monica S. Lam of Stanford University became a co-author with this edition.

The second edition includes several additional topics including

  • directed translation
  • new data flow analyses
  • parallel machines
  • JIT compiling
  • garbage collection
  • new case studies.

See also

References

  1. ^ Aho, Sethi, Ullman, Compilers: Principles, Techniques, and Tools, Addison-Wesley, 1986. ISBN 0-201-10088-6
  2. ^ "The Top 9 1/2 Books in a Hacker's Bookshelf". http://grokcode.com/11/the-top-9-in-a-hackers-bookshelf/. Retrieved 2010-10-23. 
  3. ^ Alex Martelli; Anna Martelli Ravenscroft; David Ascher (2005). Python cookbook. O'Reilly Media, Inc.. p. 587. ISBN 978-0-596-00797-3. http://books.google.com/books?id=1Shx_VXS6ioC&pg=PT623. Retrieved 21 October 2011. 
  4. ^ Ian Stephenson (2005). Production rendering: design and implementation. Springer. p. 139. ISBN 978-1-85233-821-3. http://books.google.com/books?id=BCC5aTR34C4C&pg=PA139. Retrieved 21 October 2011. 
  5. ^ a b Mad Macz (January 2002). Internet Underground: The Way of the Hacker. PageFree Publishing, Inc.. p. 219. ISBN 978-1-930252-53-0. http://books.google.com/books?id=Q5OHEW8_gysC&pg=PA219. Retrieved 21 October 2011. 

External links


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