Chris Jones (AGS)

Chris Jones (AGS)

Chris Jones develops the Adventure Game Studio (AGS - free designer games) since 1995. In this constructor was made by millions of games worldwide. AGS - has the largest community of game developers. Here's a recipe for success Chris Jones.

The first time he sat down at the computer in 10 years. He was a fan of DOS, mainly because he did not have a sufficiently powerful computer to run Windows. In an interview in 2000 he said that he knew in childhood BASIC (GW-BASIC and Turbo Basic). Now he uses primarily C++, but knows as Visual Basic and Java. Chris Jones about 40 years old, he lives in the UK, a professional programmer.

Initially, he simply wanted to create their game in the genre of the adventure. In the beginning he wanted to write code once the game inside and out, but then I realized that if you change one small parameter will have to rewrite all the code, millions of instructions. Then he decided to make the development environment - Quest Maker. It was shareware and became known as the Adventure Maker v1.0. He quickly made a short game of 5-room locations, this game began to spread as Designer Demo games. A couple of years, when he finally got access to the Internet, he uploaded his draft to the network. And the process has begun, games became so much - how much sand on the beach or the stars in the sky. Logo AGS - a big blue bowl. Logo came from the fact that when added to the game sprite pixel by default was a cup, and become familiar sprite was associated with this designer.

In an interview in 2002, Chris said he tries to play all the games AGS, but rarely goes to the end. Then one day he was going to sit down and play all AGS games, that is no longer possible.

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