Lock's Quest

Lock's Quest

Infobox VG
title = Lock's Quest


developer = 5TH Cell
publisher = THQ
designer = Jeremiah Slaczka
engine =
released = vgrelease|NA=September 8, 2008|AUS=September 25, 2008|EU=September 26, 2008
genre = Real-time strategy
modes = Single-player, multiplayer
ratings = vgratings|ESRB=Everyone
platforms = Nintendo DS
media = Nintendo DS Game Card
requirements =
input = Buttons, Touch screen
preceded by =
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"Lock's Quest" is a real-time strategy video game developed by 5TH Cell and published by THQ. This is 5TH Cell's second Nintendo DS game. It was released in North America on September 8, 2008, in Europe on September 26, 2008 and in Australia on September 25, 2008.Bozon, Mark (September 5, 2008). [http://ds.ign.com/articles/908/908157p1.html Lock's Quest Review] . IGN. Retrieved on September 5, 2008.]

Plot

The game world revolves around Source, a mysterious substance. Lord Agony uses it to fuel his clockwork forces, while archineers use it to build defenses. When the clockwork soldiers attack Lock's town, he defends it until the populace can escape, and loses track of his sister. Lock sets out on a quest to find her and defeat Lord Agony.

Gameplay

"Lock's Quest" is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS' bottom screen. Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defenses, which consist of walls, towers and traps. Once the Build phase ends, the Battle phase begins. Lock can repair damage to the defenses or fight enemies, with each action having a corresponding minigame.

Development

THQ announced the development of "Lock's Quest" on April 1, 2008 in a press release. [http://ds.ign.com/articles/863/863770p1.html Construction Combat: Lock's Quest Announced] . IGN. Retrieved on September 5, 2008.] In a preview of the game on April 2, 2008, IGN wrote of their experience of the game, "We're still early on in "Lock's Quest", but it has the potential to be one of the top strategy games on DS before all is said and done."Bozon, Mark (April 2, 2008). [http://ds.ign.com/articles/863/863973p1.html Lock's Quest Preview] . IGN. Retrieved on September 5, 2008).] In July, at the San Diego Comic Convention, THQ debuted a promotional mini-comic based on the universe of the game entitled "Lock's Quest: A Source of Hope - Volume 1" drawn by Edison Yan.Harris, Craig (July 25, 2008). [http://ds.ign.com/articles/893/893924p1.html SDCC 08: Lock's Quest at Comic-Con] . IGN. Retrieved on September 5, 2008.] IGN awarded "Lock's Quest" its "Best Strategy Game" award for the Nintendo DS at E3 2008.IGN Nintendo Team (July 25, 2008). [http://ds.ign.com/articles/893/893204p3.html Nintendo DS Best of E3 Awards] . IGN. Retrieved on September 6, 2008.]

Reception

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GR = 83% [ [http://www.gamerankings.com/htmlpages2/945732.asp] ]
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MC = 82% [ [http://www.metacritic.com/games/platforms/ds/locksquest?q=lock%27s%20quest] ]
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IGN praised most aspects of the game, writing, "Lock's Quest" is by far one of the most original, inspired, and entertaining experiences we've had on DS this year.", receiving an Editors' Choice Award. [http://ds.ign.com/index/choice.html IGN DS: Editors' Choice Awards] . IGN. Retrieved on September 6, 2008.] 1UP.com criticised the unskippable cut scenes, but said it "succeeds as both a love letter to, and an evolution of, the tower-defense genre." [ [http://www.1up.com/do/reviewPage?cId=3169999&p=39] ] Nintendo World Report said "Lock's Quest" was "just a few design tweaks away from being a fantastic game.", claiming that it is "definitely disappointing in light of all its great assets and originality." [ [http://www.nintendoworldreport.com/reviewArt.cfm?artid=16716] ] GameZone called it "unique" and "perfectly suited for the DS". [ [http://nds.gamezone.com/gzreviews/r35633.htm] ] Nintendo Power called "Lock's Quest" "fun but flawed". [Nintendo Power, [Nov 2008, p.102] GameDaily praised the story, gameplay, graphics and music, and called it "an excellent game." [ [http://www.gamedaily.com/games/locks-quest/ds/game-reviews/review/7668/2139/] ] Gamespot praised the "lengthy single-player campaign, exciting multiplayer, and addictive gameplay." [http://www.gamespot.com/ds/strategy/locksquest/review.html] EuroGamer criticised the Battle phase of combat and the enemy artificial intelligence, while praising the "excellent graphics and repetitive but gripping gameplay." [ [http://www.eurogamer.net/article.php?article_id=249041] ]

References


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