- Bnetd
bnetd is a software package that was reverse engineered from
Blizzard Entertainment 'sBattle.net online multiplayer gaming service, providing near-completeemulation . The software allows users to create and play on their own servers, instead of Battle.net servers. Released under the terms of theGNU General Public License , bnetd isfree software .Due to a United States lawsuit won by Blizzard against bnetd's original developers, they no longer maintain or host bnetd. It is currently being maintained by a Battle.Net user by the name of Punk (USEast Realm) as a standalone service.fact|date=July 2008 The log in sequence has been modified numerous times to match the concurrent Battle.Net authentication.fact|date=July 2008
CD key non-interoperability
Blizzard games are packaged with
CD key s, codes unique to each retail disk. CD keys are entered, but not verified, during the installation process. Connection to battle.net is permitted only with a valid and unique key. Individual keys are regularly disabled by battle.net administrators to block suspected cheaters from battle.net. Players with disabled keys remain able to play independently of battle.net, such as in single player mode, or through a direct connection to another player.Blizzard, citing security concerns on their webpage about emulation, does not allow battle.net to interoperate with bnetd servers to verify CD keys. Because of this, bnetd servers do not implement battle.net's validation. This allows players to access full multiplayer functionality of Battle.net capable games without a valid CD key, by connecting to a bnetd server.
Blizzard takedown demand and lawsuit
In
February 2002 , Blizzard filed a takedown demand against bnetd with theirInternet service provider (ISP). Blizzard subsequently filed suit against the developers of bnetd and their ISP in theUnited States District Court for the Eastern District of Missouri . The lawsuit alleged copyright infringement,trademark infringement , and violations of their games' End User License Agreement (sometimes referred to as aclickwrap license) and DMCAanti-circumvention prohibitions, in what would become an important test case for portions of that law. TheElectronic Frontier Foundation mounted a defense, in which defendants denied copying any portion of battle.net or Blizzard games, denied the validity of the battle.net trademark, denied that CD keys are an anti-piracy measure, and denied that bnetd is a circumvention tool.In
September 2004 , the court disagreed and grantedsummary judgement to Blizzard. On appeal, defendants argued that federal copyright law, which permits reverse engineering, preempts California state contract law, upon which the EULA's prohibition on reverse engineering is grounded.In
September 2005 , the Eighth Circuit Court of Appeals rejected the defendants' argument and affirmed the lower court's decision. "Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception [of the DMCA] . The district court properly granted summary judgement in favor of Blizzard and Vivendi on the operability exception." The appeals court further ruled that bnetd circumventscopy protection in violation of the DMCA. (Eighth Circuit 2005)bnetd developer Ross Combs and EFF staff attorney Jason Schultz criticized the appeals court ruling, claiming the ruling means software and hardware vendors can use a DMCA-EULA combination to prevent otherwise lawful reverse engineering and chill the development of interoperable systems. Blizzard co-founder
Mike Morhaime called the ruling "a major victory against software piracy." AnEntertainment Software Association representative also supported the ruling, claiming it reinforces the DMCA's ability to prevent "IP abuse and theft." (Lyman)As a result of the litigation, the bnetd.org domain was transferred to Blizzard's control pursuant to the
consent decree entered during the trial. As recently asSeptember 2008 , the domain continues to redirect to Blizzard's battle.net website. Although Blizzard won the case, the lawsuit did not stop the continued distribution of bnetd's open source, nor of derivative projects such asPvPGN . Other hosts were quickly set up by third parties in countries where noanti-circumvention legislation equivalent to the DMCA exists.See also
*
PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers and is being maintained by a non-profit organization.
*Stratagus References
* Lyman, Jay. "Bnetd reverse engineering ruling may stifle innovation". Accessed online on May 7, 2008. [http://www.linux.com/articles/48821]
* United States Court of Appeals for the Eighth Circuit (2005). "Davidson & Associates DBA Blizzard Entertainment, Inc.; Vivendi Universal Inc. v. Jung et al.", 422 F.3d 630 (8th Cir. 2005). Accessed online on March 22, 2006. [http://www.ca8.uscourts.gov/opndir/05/09/043654P.pdf]External links
* [http://www.eff.org/IP/Emulation/Blizzard_v_bnetd/ Electronic Frontier Foundation: Blizzard v. bnetd]
* [http://research.yale.edu/lawmeme/modules.php?name=News&file=article&sid=149 Analysis of BNETD and Blizzard]
* [http://www.battle.net/support/emulationfaq.shtml Blizzard's Emulation FAQ]
* [http://www.chiark.greenend.org.uk/~owend/free/bnetd.html BNETD source code, FAQ and Debian packages]
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